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Transceiver
Dead Rising Transceiver
Description Portable wireless communication device entrusted to Frank by Otis.
Location Given by Otis
Dead Rising Key Items

The Transceiver is a device used in Dead Rising to communicate between Frank West and Otis Washington and is a device used in Dead Rising 2 and Dead Rising 2: Off the Record to communicate with Stacey Forsythe.

Dead Rising Edit

The transceiver is how Frank West is alerted to new scoops and important game information by Otis Washington. Otis gives Frank the transceiver, along with the Mall Map at the beginning of the game.

Answer the call:

Dleft

Cut Otis off:

Bright or Bleft

Or get hit, get hurt, or move to another area with a load screen.

Otis can be cantankerous and doesn't take lightly to being interrupted when calling Frank. If Frank does cause on interruption, Otis typically rings him back a few moments later and beginnings all over again.[1]

Scoop CueEdit

Dead rising scoop cue info

A Scoop Cue is information detailing events and whereabouts of other Survivors. Some Scoops may lead to new information about Cases as well. As with cases, Scoops are time based. A time gauge appears along the right side of the screen when a Scoop is uncovered.[1]

The Scoop cue provides a list of current requests along with relevant information on survivors.

If you are able to fulfill the objectives laid out in the Scoop Cue before time runs out, you can receive PP or learn more about the incident.

Dead rising scoop cue info (3)

Check Watch
(Blue) More than 6 hours remain
(Yellow) Less than 6 hours remain
(Red) Less than 3 hours remain
(Gray) No time limit

By setting a Guide Arrow, you will be able to more easily navigate your way to a given goal. Guide Arrows can be set via the watch screen or Map Screen (sic) (accessed via the Pause Menu).


Transmissionary AchievementEdit

If Frank answers all 38 radio transmission from Otis in a single play through in 72 Hour Mode, he receives the Transmissionary achievement. The reward for this achievement is the Mall Security Outfit in the Security Room after successfully finishing the game.[2]

List of radio transmissionsEdit

v · d · e

See also Reporter's Notebook#Notebook entries and Otis' calls for text of each call

Below is a list of all of Otis's calls.[2]

Number Transmission Description Otis doesn't call when Frank is in this location
1 "Warehouse Intro" First time entering.
2 "Entrance Plaza Intro" First time entering. (After Case 1-3)
3 Cut From the Same Cloth Day Two, September 19, 2 pm[3] Paradise Plaza
4 Barricade Pair Scoop Day Two, September 19, 4 pm Al Fresca Plaza
5 A Mother's Lament Scoop Day Two, September 19, 5 pm Al Fresca Plaza
6 "Food Court Intro" First time entering.
7 "North Plaza Intro" First time entering.
8 Out of Control Scoop Day Two, September 19, 9 pm Wonderland Plaza
9 Japanese Tourists Scoop Day Two, September 19, 10 pm Wonderland Plaza
10 "Wonderland Plaza Intro" First time entering.
11 Shadow Of The North Plaza Scoop Day Two, September 19, 11 pm North Plaza
12 Otis calls to tell Frank to talk to Jessie about Case 2-1. Day Two, September 20, 6 am Security Office
13 After Case 2-2 Otis calls to tell Frank the Entrance Plaza/Paradise Plaza gate is open.
14 Lovers Scoop Day Two, September 20, 7 am Wonderland Plaza
15 "Supermarket Intro" During Case 2-3
16 The Hatchet Man Scoop Day Two, September 20, 8 am North Plaza
17 The Coward Scoop Day Two, September 20, 9 am Al Fresca Plaza
18 Day Two, September 20, 11 am Security Room. Otis calls to say the medicine is working and Jessie wants Frank to come see her.
19 Restaurant Man Scoop Day Two, September 20, 11 am Paradise Plaza
20 Above the Law Scoop Day Two, September 20, 12 pm Wonderland Plaza
21 Otis sees Isabela on the monitors. Day Two, September 20, 3 pm Security Room
22 Antique Lover Scoop Day Two, September 20, 5 pm Entrance Plaza
23 Mark Of The Sniper Scoop Day Two, September 20, 5 pm Entrance Plaza
24 The Woman Who Didn't Make It Scoop Day Two, September 20, 5 pm Entrance Plaza
25 Ronald's Appetite Scoop Day Two, September 20, 7 pm Security Room
26 "Maintenance Tunnel Intro" First time entering.
27 Day Three, September 21, 12 am North Plaza

Otis says meet Isabela for Case 5-1.

28 A Strange Group Scoop Day Three, September 21, 12 am Colby's Movieland
29 Floyd the Sommelier Scoop Day Three, September 21, 2 am Security Room
30 Day Three, September 21, 3 am Security Room

Otis says Isabela is awake.

31 Long Haired Punk Scoop Day Three, September 21, 5 am Wonderland Plaza
32 A Sick Man Scoop Day Three, September 21, 8 am Wonderland Plaza
33 Otis calls to tell Frank Isabela wants to see him. Day Three, September 21, 11 am Security Room
34 A Woman in Despair Scoop Day Three, September 21, 12 pm Paradise Plaza
35 Kindell's Betrayal Scoop Day Three, September 21, 12 pm Security Room
36 Otis calls to say that Jessie is worried about Frank and should come back to the security room for case 8-1. NOTE: This call only appears in the Platinum Hits and remastered versions of the game Day Three, September 21, 5 pm Security Room.
37 Paul's Present Scoop Day Three, September 21, 5 pm Security Room
38 Simone the Gunslinger Scoop Day Three, September 21, 7 pm Security Room
39 Cheryl's Request Scoop Day Three, September 21, 8 pm Security Room

CriticismEdit

The annoying calls from Otis has been highly criticized by critics and players alike.

Critics lambasted how persistent the transceiver was when ringing, and how vulnerable Frank is while answering any calls on it. While using the transceiver Frank is unable to jump, attack, switch weapons, or pick up or use any item. Furthermore, if the call is somehow interrupted (such as being attacked), the call will end abruptly, only for the transceiver to ring a few seconds later. If Frank answers, Otis will scold the player for being rude, then start the previous call over from the very beginning.[4][5] Numerous gamer-oriented webcomics and blogs attacked the use of the transceiver within Dead Rising.[6][7][8] The Australian video game talk show Good Game's two reviewers gave the game a 6/10 and 7/10.[9]

Dead Rising 2Edit

Image 74

The transceiver is used between Stacey and Chuck to communicate while Chuck roams Fortune City, as well as sending reminders to Chuck about giving Katey Greene her dose of Zombrex.


In Dead Rising 2 "the radio system has been much improved. Getting a call adds a short info blurb to Chuck's wristwatch...which can be checked with the touch of a button. You won't receive any more long annoying calls from Otis, which is a blessing to anyone who had to take one of his agonizingly slow calls while surrounded by zombies."[10]

Messages

Tutorial screen:

MESSAGES

Stacey will send you messages about the interesting things she sees happening around Fortune City.

Each mission has a time limit. You can track the time limits on the Mission Cue on the HUD, or in the Watch Screen.

Messages will lead you to survivors of the zombie outbreak, scattered around Fortune City.

Dead Rising 2: Off the RecordEdit

Dead rising off the record Transceiver
Dead rising off the record hands free transmitter in safe house security room

In Dead Rising 2: Off the Record, Frank uses a mobile phone ear piece to speak to Stacey.[11]

Frank communicates very similarly to how Stacey and Chuck communicate in Dead Rising 2. When Frank answers a call, he can hear Stacey's voice.

Dead Rising 3Edit

In Dead Rising 3, Gary Finkel uses the transceiver throughout the course of the game to communicate with his boss.

During Overtime, Annie uses a transceiver to communicate with Nick and Chuck. After Hemlock's defeat, Nick talks to Annie on the receiver to let her know that he's okay.

TriviaEdit

GalleryEdit

ReferencesEdit

  1. a b Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames. , p. 40
  2. a b Dead Rising: Otis Transmission Guide, GameFAQs, (August 20, 2006).
  3. Incorrectly listed at 3pm at Dead Rising: Otis Transmission Guide, GameFAQs, (August 20, 2006).
  4. Ahearn, Nate "NateDog" (2006-08-06). "Dead Rising Review (Xbox 360)". Team Xbox. Retrieved on 2007-04-03.
  5. Martins, Andrew "Warlock". "Dead Rising — Xbox 360 Review". XGP. Retrieved on 2007-04-03.
  6. Ramsoomair, Scott. "You've got Red on you". VG Cats. Retrieved on 2008-01-08.
  7. Buckley, Tim (2006-08-12). "Steve's Day at the Mall Pt. 4". Ctrl+Alt+Del. Retrieved on 2008-01-09.
  8. Parsons, Zack "Geist Editor" (2006-08-11). "Otis Rising". Something Awful. Retrieved on 2008-01-09.
  9. "Good Game stories - Dead Rising and Caesar IV". Australian Broadcasting Corporation (2006-10-10).
  10. DeAngelus, Chris PS3/X360/PC Preview - 'Dead Rising 2', Worth Playing, (June 19, 2010).
  11. Dead Rising 2 Off the Record - Electric Crusher HD, Youtube, (July 20, 2011).

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