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In addition to battling thousands of zombies, Frank West, Chuck Greene, Nick Ramos, and Dick Baker must also deal with psychopaths; humans who have either gone criminally insane due to the sheer stress and chaos of the zombie outbreak and/or seeing friends, family, and others being slaughtered by the undead, or are otherwise evil and see the zombie outbreak as an opportunity to do whatever they wish. They serve as the game's "bosses", but players only come by most of them if they go to certain areas. Defeating them usually has a beneficial side-effect such as access to new areas, rescuing certain survivors, and/or unique weapon drops.

Incidentally, not all of the "psychopaths" are genuinely insane; some are either corrupt, morally deprived individuals using the outbreak as a chance to engage in criminal activities (such as looting and violence against survivors) or at the least, are extremely paranoid of others. For example, the Convicts are a trio of criminals who escaped prison, commandeered a military Humvee and are simply taking advantage of the outbreak by causing chaos without having to worry about the police. At times, the game considers normal people to be psychopaths until defeated for the storyline. Isabela Keyes, for example, is entirely sane, but must be defeated by Frank in combat to get her to listen to him. Afterwards, she becomes an ally and plays a major role in the story. Diego Martinez went into shock after discovering the zombie that was believed to have started an outbreak in the town of Smithville had a number (4) tattooed onto his neck, just like himself. Others, like Kent Swanson and Kenny Dermot, appear to be friendly at first, but later become hostile. Some psychopaths, such Kenny or Paul Carson, can be saved as a survivor after defeating them after they see the fault in their ways.

Dead Rising PsychopathsEdit

*See Dead Rising Psychopaths for more information*

Dead Rising 2: Case Zero PsychopathsEdit

*See Dead Rising 2: Case Zero Psychopaths for more information*

Dead Rising 2 PsychopathsEdit

*See Dead Rising 2 Psychopaths for more information*

Dead Rising 2: Case West PsychopathsEdit

Dead Rising 2: Off the Record PsychopathsEdit

*See Dead Rising 2: Off the Record Psychopaths for more information*

Dead Rising 3 PsychopathsEdit

Psychopath GroupsEdit



  • Survivors in the Infinity Mode or Sandbox Mode.
  • Kent DeMare - a well-dressed survivor who refuses to return a locket that he bought, and attacks Nick when asked to return it.
  • Big D - a pimp who wants Nick to kill a stripper, but is a strong survivor, leaving Nick to make a choice.
  • Phil - A greedy man who wants to claim his wife's will and all the money that comes with it. He then decides to kill Nick, Warren (his son-in-law), and any other "witnessess."
  • Adam Kane (Commander) - A high Ranking Spec Ops member. He has a high amount of health for a trooper, having a health meter that can be compared to a full-fledged Psychopath.
  • Gary - If the player decides to fight him instead of bringing Rhonda.


  • Isabela, Cletus, Paul, Snowflake, Bibi, Diego, and Kenny are the only savable psychopaths. Though Cletus can only be saved in Dead Rising: Chop Till You Drop, and Paul can only be saved in the original Dead Rising, as he does not appear in Chop Til You Drop.
  • Throughout the series, Carlito, TK and the Convicts are the only psychopaths that can be fought more than once. While Carlito and TK are fought in different areas during the story, the Convicts just respawn.
  • The Hall family from Dead Rising is about the same as the Hunters from Dead Rising 2, both being a group of snipers, being all men and none of them having a death scene but both have one opening scene.
  • Gary Finkel doesn't have a death scene.
  • Snake, Cannons, Razorface and Adam Kane don't have opening and death scene.
  • Snake doesn't fight the protagonist, instead it runs away from it.
  • Bibi Love doesn't fight the protagonist.
  • TK's bodyguards are actually just different texture models of the Mercenaries.
  • In Dead Rising, survivors cannot kill psychopaths and Frank has to deal the killing blow. This is somewhat true for Dead Rising 3, as the environment can't kill Psychopaths.
  • In Dead Rising, Kent and Carlito are encountered via cutscenes more than once. The Convicts are introduced in one cutscene but can be encountered multiple times.
  • In Dead Rising 2, if a survivor dealt the killing blow, the psychopaths show up as "Located" in the notebook, instead of "Dead".
  • In Dead Rising 2, the psychopaths will disappear even if there is a cutscene showing the exact spot they died.
  • In Dead Rising 2: Off the Record, psychopaths' bodies will remain in the spot where they died after the cutscene of their death like in Dead Rising.
  • Dead Rising 3 is the first retail-released entry in the series without a group of snipers to serve as Psychopaths.
  • In Dead Rising 3, some of the psychopaths are based on the Seven Deadly Sins in Christianity: Lust, Gluttony, Greed, Sloth, Wrath, Envy and Pride.
  • Gary Finkel, Spider, Snake, Cannons, Razorface, Adam Kane and the Hall family are the only psychopaths not to have any unique music playing during their fights.
  • Isabela, Leon, Chuck and Hunter fight using a motorcycle.
  • Chuck Greene, Adam Kane and Hunter Thibadeuax are the only playable psychopaths:
    • Chuck Greene on Dead Rising 2.
    • Adam Kane and Hunter Thibadeuax on Dead Rising 3 DLCs.

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