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Modifying PC Dead Rising 2


Tutorials


List of what each file does

All game items (items.txt)
  Item animations (PyroEffect)
    Bigfile.xml
All game text
All missions and cases (missions.txt)
  Times of all missions
  Mission breakdown
All major packed files (big files)
  datafile.big
  Character models (npcs.big)
Sgraph - animations
HUD (game player's interface)
Camera.txt (camera view)
Lighting
Zombie models
Game rules (frontend)
Cutscenes (cinematics.big)
Environment
  Royal Flush Plaza
  Safe House
  Americana Casino
  Fortune City Arena
Collision - controls solid surfaces
Excel coordinates of all areas


Tools


Other

v · d · e


See also Mod:time for start time and duration of all missions and cases.
Case Zero Mission.txt
Full Off the Record - Missions.txt
See Speaking sections only of Off the Record missions.txt
See also Breakdown of entire mission.txt file
Missions txt comparison off the record and dead rising 2

Missions.txt controls all of the events in Dead Rising 2, this includes all missions, cases and even zombie placement.You can also use this mod to save survivors who must die according to the story, changing the value in the special line ChuckState from "71" to "69".For example, you can do this with survivors who die in the arena at the beginning of the game.In the file missions.txt we search for such a string cMissionSetChuckState MetInOutBreak3 using "edit-find" in txt file.You will search this string.

cMissionSetChuckState MetInOutBreak3

{

ChuckState = "71" Item = " srv_adrian"

}

There will also be similar lines with the names of all the other survivors (Tom Ebersole, Shaun Wexler).They will be written as srv_tom, srv_shaun, srv_noah and so on.Now to save them all, just change the value in the ChuckState string from "71" to "69".Now, even if they were killed in the arena, they would still end up in the Safehouse after Chuck left the arena and were saved.

Dead Rising 2: Off the Record missions.txt has some important differences and is located here: Mod:Missions.txt (Off the Record)


cMissionSetChuckState commands[]

There are 301 cMissionSetChuckState commands in missions.txt.

Mission Types[]

Mission Type Number of type Kind Function
0 29 Debug Menu debug missions Special missions only found in debug menu

Example: X_nVidia_3D

1 8 Main beginning case numbers All beginning case numbers

Example: Case1-1

2 5 Cases which are not first Case which are not first 1-2, 1-3 but not 1-1

Example: Case1-2

3 51 Survivor Escort Missions Missions where survivors join and are escorted back to safe house
4 11 Psychopath Missions
5 4 Giving Zombrex to Katey Reduces Zombrex by one and cures Katey

Example: Zombrex1GiveZombrex

8 88 Subsections of cases and missions Mission fail triggers, Bibi fetch quests, Survivors joining, TK Fetch quests of Overtime, intro to combo cards
9 16 Subsections of cases and missions Acquiring items for breach, breaking drills
11 13 Spawning zombies Spawning zombies, looters all considered zombies by game. (mercenaries are spawned in the 3-2 files)
12 79 Spawning Items Lock doors, open teleport in Wilted Flower, remove and add poker table, combo poster interaction, spawning food and weapons in safehouse, activating gas vent, opening pawnshop, failing Barn Burner, Rebecca at door and bathroom, Mercenary weapons, Richard's Gluttony, possible cutscene cases, reward for finishing missions, destroying Shopping Valuables, The Facts warning call, Zombrex mission countdown, Zombrex spawning
13 5 Zombrex missions
14 6 Cases 6 cases
15 1

One instance: Tutorial2_Katey


Each mission and case separated[]

See Data/datafile.big/missions.txt/Breakdown (loads slowly)

Each cmisssion[]

All cmissions sections (Word document download)

There are 72 unique cmission lines in missions.txt

Name What it does Example Number of
occurrences in
missions.txt
cMissionAdjustZombieTuning 57
cMissionAmbientNPCDialog 56
cMissionBossBattle 24
cMissionChangeNPCState 90
cMissionCinematic 144
cMissionCondition 59
cMissionDefinition 324
cMissionDestroyNPC 39
cMissionDialogue 1133
cMissionDialogueCondition
cMissionDisableTriggerVolume
cMissionEnableTriggerVolume
cMissionFadeDown
cMissionFadeUp
cMissionHideTriggerVolume
cMissionKillNPC
cMissionLevelLoading
cMissionLevelReady
cMissionLoadAnimBank
cMissionLoadLevel
cMissionNPCAmbientDialogSequencer
cMissionObjective
cMissionObjectiveBeAtLocation
cMissionObjectiveBringItem
cMissionObjectiveBringNPC
cMissionObjectiveEvent
cMissionObjectiveGiveItemToNPC
cMissionObjectiveItemDestroyed Case3-2-Objective, drill destroyed, van destroyed (11 of the 13 instances)

Two's Company, destroy trophy

Barn Burner, wall of fire destroyed

13
cMissionObjectiveKillBoss
cMissionObjectiveKillZombies
cMissionObjectiveMissionStatus
cMissionObjectiveNPCJoin
cMissionObjectiveSurvivorLives
cMissionOnEnd
cMissionOnEnter
cMissionOnEvent
cMissionOnFail
cMissionOnPlayerKilled
cMissionOnSuccess
cMissionOnTrigger
cMissionOnTriggerCuboid
cMissionOnZombieEnterArea
cMissionPauseClock
cMissionPawnShopAddItem
cMissionPhoneCall
cMissionPrereq
cMissionPropSpawnRestrictions
cMissionRaiseDialog
cMissionSendAudioEvent
cMissionSendCommandToProp All have propcommand = "#" Workers Compensation
cMissionSendCommandToProp DamageSlotMachine3
{
	ExecuteOnce = "true"
	PropCommand = "35"
	PropName = "Turkeys13"
}
617
cMissionSendEvent
cMissionSetAudioParam
cMissionSetChuckState
cMissionSetClock
cMissionSetLevelFlags
cMissionSetLookAtCamera
cMissionSetMissionState
cMissionSetNPCFollowItem
cMissionSetNPCScriptedAction
cMissionShowCaseFileScreen
cMissionSpawnItem
cMissionSpawnNPC
cMissionSpawnZombie
cMissionSpawnZombieCrate
cMissionStartEffect
cMissionSurvivorZombification
cMissionTeleportPlayer
cMissionTimer
cMissionTIRMatch
cMissionZombieFactory
cMissionZombieRemoval
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