MidWay-G-Matron 2525 is an area in the Uranus Zone that features various carnival games in Dead Rising 2: Off the Record.
There are six different amusement park games to choose from, with each awarding prestige points. However, these games prove to be a poor method for earning prestige points, as the PP awards for playing these games are relatively low and the cost to play is high.[1]
Carnival games[]
Damsels in Space (pink booth)[]
Price: $500 for each tomahawk
Throw tomahawks at space aliens behind moving space women. Each alien hit earns the player 25 PP.
Hit all three aliens for a 1,000-PP environment bonus.
Damsels in Space (yellow booth)[]
Price: $500 for each tomahawk
Throw tomahawks at space aliens behind moving space women. Each alien hit earns the player 25 PP.
Hit all three aliens for a 1,000-PP environment bonus.
Space Sniper[]
Price: $500 for 20 shots
Shoot aliens in a storeroom area with a toy spitball gun. Each alien shot earns 15 PP. There is no limit how often Frank can shoot the same alien.
Hungry Martian[]
Price: $500 for each hunk of meat
Throw hunks of meat at the three one-eyed aliens. Each alien hit awards 100 PP.
Batter Up[]
Price: $500 for 20 baseballs
Hit alien saucers and moles with baseballs with a metal baseball bat. There is also a fast-moving satellite that occasionally speeds by.
Hitting the alien saucer awards 125 PP.
Meteor Football[]
Price: $500 for three toy rocket ships
Hit all targets for a 1,000-PP environment bonus.
PP bonuses[]
- 1000 PP each - Metal Baseball Bat - Hit the three space targets.[2]
- 100 PP - Hunk of Meat or Green Hunk of Meat - Hit the SpaceWorm target.[3]
- 1000 PP - Tomahawk - Hit the two space rescue props (3 times each).[4]
- 15 PP - Toy Spitball Gun - Hit the three shooting gallery props.[5]
- 1000 PP - Toy Rocket Ship - Hit the wormhole three times.[6]
- 25 PP?/1000 PP - Baseball ("Sbaseball") - Hit the target three times.[7]
Map[]
East side (four booths):
- Hungry Martian - One-eyed alien shooter, in yellow booth, bottom far southeast. The booth closest to Orbital Oscillation.
- Batter Up - Alien saucer batting, in light blue booth, southeast. Just north of alien shooter booth.
- Damsels in Space - The only pink booth.
- Meteor Football - Space rocks game, light blue booth, southeast. Just north of alien saucer batting booth.
West side (two booths):
- Space Sniper - The longest booth, southwest. The booth closest to the maintenance room.
- Damsels in Space - The yellow booth closest to Galactic Glide.
Trivia[]
- There was a Flash game that was playable on Capcom's Japanese website based on the "Space Sniper" game.
- Although they cannot normally be picked up, all of the game pieces can be modded into the player's inventory and used as weapons (see screenshots below).
- The following pieces are destroyed when thrown:[8]
Shooting gallery items |
---|
Mole Shootinggallery prop1 Shootinggallery prop2 Shootinggallery prop3 Shootinggallery prop4 Space Worm Space Worm Target Spacebaseball Target1 Spacebaseball Target2 Spacebaseball Target3 Spacerescueprop Spacerescueprop 1 Spacerescueprop 2 Wormhole |
Gallery[]
Game pieces[]
Video[]
References[]
- ↑ Dan Noel, Jeremy Chan, Dead Rising 2: Off the Record Official Strategy Guide, Brady Games, (2011), p. 43.
- ↑ items.txt:
cPlayerWeaponItem Baseball { ... cPrestigePointInteractionItem Sbaseball_4 { AudioEventConditionValue = "3" DynamicPropName = "Spacebaseball_Target1" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "3" FinalPrestigePointBonus = "1000" InteractionPrestigePoints = "25" InteractionType = "1" MinInteractionPrestigePoints = "1250" } cPrestigePointInteractionItem Sbaseball_5 { AudioEventConditionValue = "3" DynamicPropName = "Spacebaseball_Target2" InteractionPrestigePoints = "25" InteractionType = "0" MinInteractionPrestigePoints = "125" } cPrestigePointInteractionItem Sbaseball_6 { AudioEventConditionValue = "3" DynamicPropName = "Spacebaseball_Target3" InteractionPrestigePoints = "25" InteractionType = "1" MinInteractionPrestigePoints = "1000" } ... cPlayerWeaponItem Sbaseball ... cPrestigePointInteractionItem Sbaseball_3 { AudioEventConditionValue = "3" DynamicPropName = "Spacebaseball_Target3" InteractionPrestigePoints = "25" InteractionType = "1" MinInteractionPrestigePoints = "1000" } cPrestigePointInteractionItem Sbaseball_2 { AudioEventConditionValue = "3" DynamicPropName = "Spacebaseball_Target2" InteractionPrestigePoints = "25" InteractionType = "0" MinInteractionPrestigePoints = "125" } cPrestigePointInteractionItem Sbaseball_1 { AudioEventConditionValue = "3" DynamicPropName = "Spacebaseball_Target1" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "3" FinalPrestigePointBonus = "1000" InteractionPrestigePoints = "25" InteractionType = "1" MinInteractionPrestigePoints = "1250" }
- ↑
cPlayerWeaponItem HunkOfMeat ... cPrestigePointInteractionItem MeatPPReward { AudioEventConditionValue = "4" DynamicPropName = "SpaceWorm_Target" InteractionPrestigePoints = "25" InteractionType = "0" MinInteractionPrestigePoints = "100" PlayInteractionAnimation = "true" } ... cPlayerWeaponItem GreenHunkOfMeat ... cPrestigePointInteractionItem MeatPPReward1 { AudioEventConditionValue = "4" DynamicPropName = "SpaceWorm_Target" InteractionPrestigePoints = "25" InteractionType = "0" MinInteractionPrestigePoints = "100" PlayInteractionAnimation = "true" }
- ↑
cPlayerWeaponItem Tomahawk ... cPrestigePointInteractionItem NoveltyChipReward { AudioEventConditionValue = "2" DynamicPropName = "Spacerescueprop" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "3" FinalPrestigePointBonus = "1000" InteractionPrestigePoints = "115" InteractionType = "0" MaxNumberOfInteractions = "3" MinInteractionPrestigePoints = "25" TimesToGivePP = "3" } ... cPrestigePointInteractionItem CopyGameReward { AudioEventConditionValue = "6" DynamicPropName = "Spacerescueprop_2" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "3" FinalPrestigePointBonus = "1000" InteractionPrestigePoints = "115" InteractionType = "0" MaxNumberOfInteractions = "3" MinInteractionPrestigePoints = "25" TimesToGivePP = "3" }
- ↑
cPlayerWeaponItem SpitballGun_ball ... cPrestigePointInteractionItem CardboardCutoutPPReward { AudioEventConditionValue = "5" DynamicPropName = "Shootinggallery_prop2" InteractionPrestigePoints = "15" InteractionType = "0" MinInteractionPrestigePoints = "15" } cPrestigePointInteractionItem CardboardCutoutPPReward1 { AudioEventConditionValue = "5" DynamicPropName = "Shootinggallery_prop1" InteractionPrestigePoints = "15" InteractionType = "0" MinInteractionPrestigePoints = "15" } cPrestigePointInteractionItem CardboardCutoutPPReward2 { AudioEventConditionValue = "5" DynamicPropName = "Shootinggallery_prop3" InteractionPrestigePoints = "15" InteractionType = "0" MinInteractionPrestigePoints = "15" }
- ↑
cPlayerWeaponItem ToyRocketShip ... cPrestigePointInteractionItem PPInteract1 { AudioEventConditionValue = "1" DynamicPropName = "Wormhole" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "3" FinalPrestigePointBonus = "1000" InteractionType = "0" MaxInteractionPrestigePoints = "45" MaxNumberOfInteractions = "3" MinInteractionPrestigePoints = "45" TimesToGivePP = "3" }
- ↑
cPlayerWeaponItem Baseball ... cPrestigePointInteractionItem Sbaseball_4 { AudioEventConditionValue = "3" DynamicPropName = "Spacebaseball_Target1" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "3" FinalPrestigePointBonus = "1000" InteractionPrestigePoints = "25" InteractionType = "1" MinInteractionPrestigePoints = "1250" } cPrestigePointInteractionItem Sbaseball_5 { AudioEventConditionValue = "3" DynamicPropName = "Spacebaseball_Target2" InteractionPrestigePoints = "25" InteractionType = "0" MinInteractionPrestigePoints = "125" } cPrestigePointInteractionItem Sbaseball_6 { AudioEventConditionValue = "3" DynamicPropName = "Spacebaseball_Target3" InteractionPrestigePoints = "25" InteractionType = "1" MinInteractionPrestigePoints = "1000" }
- ↑ In items.txt, the items have
DestroyOnThrownImpact = "true"
. See Mod:List of items.