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The metal garbage can is a weapon in Dead Rising 2, Dead Rising 2: Case Zero, Dead Rising 2: Case West, and Dead Rising 2: Off the Record. It is a container used for temporarily storing refuse and waste.
The garbage can drops an item when it breaks, such as weapons or food. It breaks instantly when thrown.[1]
Attacks[]
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Item which appears when a weapon is broken[]
All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.
The item which appears when the metal garbage can is broken depends on what number the item is assigned when placed in the area files.[2][3]
The numbers appear to be off by one. For example, the 31 large planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.
Item which appears when weapon is broken | |||
---|---|---|---|
Column header | Number | Items | Location |
N/A | 0 |
None[4] |
Default for garbage bag and three items thrown from train in Case 2-2[5][6]
color: black; |
Garbage_Bag | 1 | Default for five garbage cans and cardboard box[7] | |
Vodka_Default | 2 |
| |
2x4 | 3 | Default for pallet and bench
| |
Newspaper_default | 4 | Default for newspaper box | |
RESERVED_WPNTEAM | 5 to 49 | None | Empty |
RESERVED_WPNTEAM | 50 |
| |
BOSSBATTLE_TKOT | 51 | Not used | |
RESERVED_BOSSTEAM | 52 | Not used | |
LD_ProMilitaryCrate | 53 | "Pro" may stand for prologue (Case Zero)
Not used | |
LD_ProBox | 54 | Not used | |
LD_ProGarbage | 55 | "Pro" may stand for prologue (Case Zero) | |
LD_LargePlanter | 56 |
Rooftop Safehouse:
| |
LD_TreasureChest | 57 |
|
Default for Military Case.
Laboratory:
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LD_MilitaryCrate | 58 |
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LD_Attractor | 59 |
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LD_Jewellery | 60 |
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LD_MachineRoomBox | 61 |
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LD_Garbage Bag | 62 |
Arena (backstage):
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LD_GarbageCan | 63 |
| |
LD_ToyBox | 64 |
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LD_SouthPlazaHardware | 65 |
|
Food Barn (Slot Ranch Casino and Food Court):
Fortune Exterior (Fortune Park, Platinum Strip, Silver Strip):
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LD_Suitcases | 66 |
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LD_SportBox | 67 |
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LD_ClothingBox | 68 |
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LD_LoadingBayBox | 69 |
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LD_Handbag | 70 |
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LD_DeviantSuitcase | 71 |
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LD_FoodCourtBox | 72 |
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LD_Kitchen | 73 |
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LD_GiftshopBox | 74 |
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LD_WaterGun | 75 |
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LD_GarbageBodyBag | 76 |
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LD_CasinoBox | 77 |
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missions.txt only in Rock Heroes
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LD_CommonBox | 78 |
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LD_SpoiledFoodBag1 | 79 |
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LD_SpoiledFoodBag2 | 80 |
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LD_TrainBox | 81 |
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Not used |
Locations[]
Case Zero[]
- The Dirty Drink (PR102)
- Still Creek Movie Theater (PR105)
- Grumpy Dog Bowling Alley (PR108)
- Momma's Diner (PR109)
- Still Creek Casino (PR110)
- Sheriff's Office (PR112)
Dead Rising 2[]
- Americana Casino main floor
- Americana Casino security office
- Americana Casino - Bennie Jack's BBQ Shack (A101)
- Food Court - Rojo Diablo Mexican Restaurant (F106)
- Food Court - Speedy Expresso (F108)
- Platinum Strip - Juggz Bar & Grill (S103)
- Platinum Strip - Paradise Platinum Screens (S104)
- Royal Flush Plaza first floor main area
- Royal Flush Plaza - Universe of Optics (R116)
- Safe House
- Silver Strip - Luaii Wauwii (N105)
- Slot Ranch Casino main floor
- Yucatan Casino restroom area
- Yucatan Casino - Baron Von Brathaus (Y101)
Trivia[]
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Weapon Animations | ||
---|---|---|
Animation name | Animation shared with | |
male_attack_lgbox_4_to_8_b |
| |
male_attack_lgbox_8_to_4_a |
Gallery[]
References[]
- ↑ In items.txt, this item has the line DestroyOnThrownImpact= "true". See Mod:List of items.
- ↑ All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:
cItemPlacement Garbage { ItemName= "GarbageCan_4" Location= "-357.314,-5.228,-56.598" Rotation= "-0.001,-0.316,0.000,0.949" SpawnPropFromCategory= "62" }
From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either:
- ↑ Ten weapons have a positive default number in items.txt listed under SpawnPropFromCategoryByDefault. This means that when one of these 10 weapons are placed in an area with no SpawnPropFromCategory line, items will still appear when the weapon is broken. Both the handbag and the treasure chest do not have a default number, so when these items are placed with no SpawnPropFromCategory line, no item will appear when the handbag and treasure chest is broken.
- ↑ Since there is no column 0 in data/datafile.big/breakable.csv, these items by default do not spawn anything.
- ↑ TrainThrowGarbageCan, TrainThrowGarbage Bag, and TrainThrowBin.
- ↑ Confusingly, the 1 default category is called Garbage_Bag, even though the default category for garbage bags is 0.
- ↑ GarbageCan_1, GarbageCan_2, GarbageCan_3, GarbageCan_4, CardboardBox, PlasticBin