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Handbag (Dead Rising 2)
Dead rising Handbag (Dead Rising 2)
Type Melee
Uses 7
Strength Weak
Location Fortune City


The handbag is a weapon in Dead Rising 2, Dead Rising 2: Off the Record, and Dead Rising 2: Case Zero. It is one of the weakest weapons in the game; several handbags would need to be used for the player to kill a single zombie.

The handbag breaks when thrown, and its contents are left behind. The contents are also left behind if the player breaks the handbag by hitting zombies seven times with the handbag.

AttacksEdit

Dead rising handbag main
  • Main: Tap X/Square to swing the handbag.

LocationsEdit

Case ZeroEdit

Dead Rising 2Edit

Item which appears when a weapon is brokenEdit

All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.

The item which appears when the Handbag (Dead Rising 2) is broken depends on what number the item is assigned when placed in the area files.[1][2]

The numbers appear to be off by one. For example, the 31 large planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.

TriviaEdit

  • Occasionally, the handbag is empty.
  • When Chuck breaks a handbag from an indefinite supply, the handbag is always empty.
  • There were no items in the handbags in Dead Rising.
  • When Chuck holds the handbag over his head to throw, the handles are rigid, and the purse keeps its form, and it does not sag downward.


GalleryEdit

ReferencesEdit

  1. All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:

    cItemPlacement Garbage
    {
    ItemName= "GarbageCan_4"
    Location= "-357.314,-5.228,-56.598"
    Rotation= "-0.001,-0.316,0.000,0.949"
    SpawnPropFromCategory= "62"
    }


    From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either:

    1. Snack
    2. Spoiled Hot Dog
    3. Spray Paint
    4. Box of Nails
  2. Ten weapons have a positive default number in items.txt listed under SpawnPropFromCategoryByDefault. This means that when one of these 10 weapons are placed in an area with no SpawnPropFromCategory line, items will still appear when the weapon is broken. Both the handbag and the treasure chest do not have a default number, so when these items are placed with no SpawnPropFromCategory line, no item will appear when the handbag and treasure chest is broken.
  3. Since there is no column 0 in data/datafile.big/breakable.csv, these items by default do not spawn anything.
  4. TrainThrowGarbageCan, TrainThrowGarbage Bag, and TrainThrowBin.
  5. Confusingly, the 1 default category is called Garbage_Bag, even though the default category for garbage bags is 0.
  6. GarbageCan_1, GarbageCan_2, GarbageCan_3, GarbageCan_4, CardboardBox, PlasticBin

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