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Garbage Can (Dead Rising 2)
Dead rising Garbage Can (Dead Rising 2)
Type Melee
Uses 20
Strength Medium
Location Fortune City Arena
Fortune Park
Silver Strip
Platinum Strip
Royal Flush Plaza
Fits in Inventory No


The garbage can is a weapon in Dead Rising 2, Dead Rising 2: Case Zero, and Dead Rising 2: Off the Record. It is a container for temporarily storing refuse and waste.

The garbage can drops an item when it breaks, such as weapons or food. It breaks instantly when thrown.[1]

AttacksEdit

Dead rising garbage can (dead rising 2) main
  • Main: Tap X/Square to swing the garbage can. Chuck swings from right to left across his waist.


Dead rising garbage can (dead rising 2) combo
  • Combo: Following the initial attack, tap X/Square to swing again. Chuck swings back from left to right across his waist.


Dead rising garbage can (dead rising 2) combo 2
  • Combo 2: Following the second swing, tap X/Square to swing a third time. Chuck swings it over his shoulder and drops the can down.

Item which appears when a weapon is brokenEdit

All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.

The item which appears when the garbage can is broken depends on what number the item is assigned when placed in the area files.[2][3]

The numbers appear to be off by one. For example, the 31 large planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.

TriviaEdit

Dead rising garbage cans items txt names


GalleryEdit

ReferencesEdit

  1. In items.txt, this item has the line DestroyOnThrownImpact= "true". See Mod:List of items.
  2. All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:

    cItemPlacement Garbage
    {
    ItemName= "GarbageCan_4"
    Location= "-357.314,-5.228,-56.598"
    Rotation= "-0.001,-0.316,0.000,0.949"
    SpawnPropFromCategory= "62"
    }


    From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either:

    1. Snack
    2. Spoiled Hot Dog
    3. Spray Paint
    4. Box of Nails
  3. Ten weapons have a positive default number in items.txt listed under SpawnPropFromCategoryByDefault. This means that when one of these 10 weapons are placed in an area with no SpawnPropFromCategory line, items will still appear when the weapon is broken. Both the handbag and the treasure chest do not have a default number, so when these items are placed with no SpawnPropFromCategory line, no item will appear when the handbag and treasure chest is broken.
  4. Since there is no column 0 in data/datafile.big/breakable.csv, these items by default do not spawn anything.
  5. TrainThrowGarbageCan, TrainThrowGarbage Bag, and TrainThrowBin.
  6. Confusingly, the 1 default category is called Garbage_Bag, even though the default category for garbage bags is 0.
  7. GarbageCan_1, GarbageCan_2, GarbageCan_3, GarbageCan_4, CardboardBox, PlasticBin

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