Dead Rising skills | Dead Rising 2 skills | Off the Record skills | Dead Rising 3 skills |
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As Frank levels up in Dead Rising, he acquires new skills and moves. Below is a list of all 24 moves available to Frank.
Leveling[]
Leveling is a system by which the player can increase Frank's talents and attributes. The player can level up by accumulating prestige points throughout the game, either by killing a certain amount of zombies, taking pictures (especially Photo Ops), or through other in-game activities. Leveling affects Health, Inventory, Throw, Skills, Speed, and Attack. Achieving level 50 grants the player the Level Max achievement.
Skills[]
As Frank advances in levels, he learns new skills. The skills acquired as Frank levels up vary for each player. For instance, one player may unlock an extra health block and Jump Kick by level 3, while another may gain an additional inventory slot and Zombie Ride instead. There is a degree of randomization involved and, with the exception of Zombie Walk, there is no set level for any skill.
List of moves[]
Image | Name | Level(s) available | Damage | Game description | PP bonus |
---|---|---|---|---|---|
Punch | 1 | 25 | No game description. | — | |
Kick | 1 | 75 | No game description. | — | |
Spit | 1 | 0 | No game description. | — | |
Jump Kick | 2–5 | 125 | This skill allows you to kick during jumps. It is useful in clearing a path through crowds of zombies. | — | |
Zombie Ride | 2–5 | 0 | This skill allows you to climb on unsuspecting zombies. You can even walk along the top of zombie crowds.
Press / while pushing / toward nearby standing zombies. Called "Zombie Hop" in Off the Record. |
— | |
Flying Dodge | 6–10 | 0 | Ultimate Evasion Skill.
Push and tap / in the same direction twice in rapid succession to throw yourself in that direction. You are invincible at the beginning of this move, but the end will leave you open for a moment. |
— | |
Kick Back | 6–10 | 0 | Skill used for evading zombies.
When grabbed by a zombie, repeatedly push / in the direction Frank is facing to deliver a kick to the attacker. |
— | |
Football Tackle | 11–15 | 125 | Make use of Frank's burly physique with this fierce tackle skill.
Press / while clicking / to tackle, press / when your tackle makes contact with a zombie to chain together additional tackles. |
30 | |
Power Push | 11–15 | 0 | Avoid Zombie attacks with this skill.
When grabbed by a zombie, repeatedly push / to the right or the left to repel the attacker and escape danger. |
— | |
Judo Throw | 16–20 | Max (zombies) | This powerful skill calls on the art of Judo and takes out a zombie with style.
When grabbed by a zombie, push / away from the attacker repeatedly to toss them over your shoulder. |
100 | |
Double Lariat | 16–20 | 250 | Utilize Frank's upper body strength by extending both arms and spinning in place rapidly to knock down surrounding enemies with this skill. Frank will lose his grip on any equipped weapon or item as the Double Lariat is finishing, so it's best to have your hands empty while performing it. | 50 | |
Lift Up | 21–25 | 100 (survivors)
Max (zombies and special forces) |
Lift a zombie and give them a toss with this skill.
While facing a zombie, simultaneously press / and / without pushing /. Then, press / again to throw the zombie forward. |
70 | |
Roundhouse Kick | 21–25 | 312 | Unleashes a powerful kick just as you land.
Press / at the exact moment Frank contacts the ground following a jump or drop from a higher plane. Called "Roundhouse" in Off the Record. |
10 | |
Knee Drop | 26–30 | 200 | Make zombies eat dirt by bringing your knee crashing down on them with incredible force.
During a jump, press / while pushing / downward. Frank can also use this skill to fall without damage. |
10 | |
Suplex | 26–30 | 100 (survivors)
Max (zombies and special forces) |
Grab your opponent and send them flying.
Facing a standing enemy's back, simultaneously press / and / without pushing /. |
100 | |
Hammer Throw | 31–35 | 100 (survivors)
Max (zombies and special forces) |
This skill allows you to grab a zombie and give them a good shove.
Press / and / simultaneously while standing at a zombie's side. |
100 | |
Wall Kick | 31–35 | 375 | Use your momentum from kicking off a wall to deliver a punishing kick to zombies with this skill.
Press / while pushing / in the opposite direction of the wall at the moment you make contact with it. Frank can also use this skill to fall without damage. |
— | |
Giant Swing | 36–40 | 100 | Grab a zombie by its rotten ankles and take it for a spin with this over the top skill.
Stand near a fallen zombie's feet and press / and / simultaneously. |
100 | |
Face Crusher | 36–40 | 100 (survivors)
Max (zombies and special forces) |
This skill allows you to grab a zombie by the scruff of the neck and smash its face into the ground.
Press / and / simultaneously while pushing / toward a zombie from behind. |
300 | |
Neck Twist | 36–40 | Max (zombies) | This skill allows you to grab a zombie's head and give it a brutal twist.
Stand near the head of a fallen zombie and press / and / simultaneously. |
100 | |
Disembowel | 41–45 | 100 (survivors)
Max (zombies and special forces) |
This skill allows you to quickly thrust a hand inside a zombie's body and yank out their putrid organs.
Push / toward a zombie from the front while simultaneously pressing / and /. The Disembowel skill is particularly powerful against Special Forces troops and can instantly kill. |
300 | |
Karate Chop | 41–45 | 50 | A properly trained fist is more powerful than any blade. This incredible skill demonstrates the ancient art of karate at its most brutal. | — | |
Somersault Kick | 41–45 | 300
200 (survivors) |
This skill allows you to unleash a kick so powerful that it can decapitate a zombie in one hit. | 10 | |
Zombie Walk | 50 | 0 | Only those who have observed and mastered the art of zombie movement can utilize this skill. Blend in with the crowd with the ultimate deception and keep their attacks at bay. Frank will initially Kick if on the ground, or will do nothing, Jump Kick, Roundhouse, Knee Drop, Wall Kick, or Flying Dodge if in the air. After a while, Frank will slouch over, make a heavy breathing noise, and will imitate a zombie and its behavior. | — |
Trivia[]
- Using the Giant Swing move for too long leaves Frank dizzy.
- A zombie walk is an actual event, where people dress up as zombies and walk into the streets, sometimes for charity. Many movies feature characters doing similar zombie walks.
- Performing a Knee Drop when jumping from a high place helps Frank avoid taking damage.
- During the Wall Kick animation, the player can slightly influence Frank's trajectory. Also, performing the Wall Kick from a high point allows Frank to avoid damage.
- Most skills can also be used against survivors, cultists, and special forces soldiers.
- The Somersault Kick is a signature move used by Guile in Capcom's Street Fighter series of video games, whereas the Double Lariat is an attack used by Zangief.
- There are three different walking animations for the Zombie Walk, each with predefined speeds and appearances.