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The Transceiver is a device used in Dead Rising to communicate between Frank West and Otis Washington and is a device used in Dead Rising 2 and Dead Rising 2: Off the Record to communicate with Stacey Forsythe.

Dead Rising[]

The transceiver is how Frank West is alerted to new scoops and important game information by Otis Washington. Otis gives Frank the transceiver, along with the Mall Map at the beginning of the game.

Answer the call:

D-pad left

Cut Otis off:

Right bumper or Left bumper

Or get hit, get hurt, or move to another area with a load screen.

Otis can be cantankerous and doesn't take lightly to being interrupted when calling Frank. If Frank does cause on interruption, Otis typically rings him back a few moments later and begins all over again.[1]

Scoop Cue[]

Dead rising scoop cue info

A Scoop Cue is information detailing events and whereabouts of other Survivors. Some Scoops may lead to new information about Cases as well. As with cases, Scoops are time based. A time gauge appears along the right side of the screen when a Scoop is uncovered.[1]

The Scoop cue provides a list of current requests along with relevant information on survivors.

If you are able to fulfill the objectives laid out in the Scoop Cue before time runs out, you can receive PP or learn more about the incident.

Dead rising scoop cue info (3)

Check Watch
(Blue) More than 6 hours remain
(Yellow) Less than 6 hours remain
(Red) Less than 3 hours remain
(Gray) No time limit

By setting a Guide Arrow, you will be able to more easily navigate your way to a given goal. Guide Arrows can be set via the watch screen or Map Screen (sic) (accessed via the Pause Menu).


Transmissionary Achievement[]

If Frank answers all 39 radio transmission from Otis in a single play through of 72 Hour Mode, he receives the Transmissionary achievement. The reward for this achievement is the Mall Security Outfit in the Security Room after successfully finishing the game.[2]

List of radio transmissions[]

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See also Reporter's Notebook#Notebook entries and Otis' calls for text of each call

Below is a list of all of Otis's calls.[2]

Number Transmission Description Otis doesn't call when Frank is in this location
1 "Warehouse Intro" First time entering.
2 "Entrance Plaza Intro" First time entering.
(After Case 1-3)
(Before finishing Case 1-4)
3 Cut From the Same Cloth Day One, September 19, 2 pm[3] Paradise Plaza
4 Barricade Pair Scoop Day One, September 19, 4 pm Al Fresca Plaza
5 A Mother's Lament Scoop Day One, September 19, 5 pm Al Fresca Plaza
6 "Food Court Intro" First time entering.
(After Case 1-3)
(Before finishing Case 1-4)
7 "North Plaza Intro" First time entering.
8 Out of Control Scoop Day One, September 19, 9 pm Wonderland Plaza
9 Japanese Tourists Scoop Day One, September 19, 10 pm Wonderland Plaza
10 "Wonderland Plaza Intro" First time entering.
11 Shadow Of The North Plaza Scoop Day One, September 19, 11 pm North Plaza
12 Otis calls to tell Frank to talk to Jessie about Case 2-1. Day Two, September 20, 6 am Security Office
13 Otis calls to tell Frank the Entrance Plaza/Paradise Plaza gate is open. After Case 2-2
14 Lovers Scoop Day Two, September 20, 7 am Wonderland Plaza
15 "Supermarket Intro" During Case 2-3
16 The Hatchet Man Scoop Day Two, September 20, 8 am North Plaza
17 The Coward Scoop Day Two, September 20, 9 am Al Fresca Plaza
18 Otis calls to say the medicine is working and Jessie wants Frank to come see her. Day Two, September 20, 11 am
19 Restaurant Man Scoop Day Two, September 20, 11 am Paradise Plaza
20 Above the Law Scoop Day Two, September 20, 12 pm Wonderland Plaza
21 Otis sees Isabela on the monitors. Day Two, September 20, 3 pm Security Room
22 Antique Lover Scoop Day Two, September 20, 5 pm Entrance Plaza
23 Mark Of The Sniper Scoop Day Two, September 20, 5 pm Entrance Plaza
24 The Woman Who Didn't Make It Scoop Day Two, September 20, 5 pm Entrance Plaza
25 Ronald's Appetite Scoop Day Two, September 20, 7 pm Security Room
26 "Maintenance Tunnel Intro" First time entering.
27 Otis says meet Isabela for Case 5-1. Day Three, September 21, 12 am North Plaza
28 A Strange Group Scoop Day Three, September 21, 12 am Colby's Movieland
29 Floyd the Sommelier Scoop Day Three, September 21, 2 am Security Room
30 Otis says Isabela is awake. Day Three, September 21, 3 am Security Room
31 Long Haired Punk Scoop Day Three, September 21, 5 am Wonderland Plaza
32 A Sick Man Scoop Day Three, September 21, 8 am Wonderland Plaza
33 Otis calls to tell Frank Isabela wants to see him. Day Three, September 21, 11 am Security Room
34 A Woman in Despair Scoop Day Three, September 21, 12 pm Paradise Plaza
35 Kindell's Betrayal Scoop Day Three, September 21, 12 pm Security Room
36 Otis calls to say that Jessie is worried about Frank and should come back to the security room for case 8-1. Day Three, September 21, 5 pm Security Room
(Platinum Hits and Remasters ONLY)
37 Paul's Present Scoop Day Three, September 21, 5 pm Security Room
38 Simone the Gunslinger Scoop Day Three, September 21, 7 pm Security Room
39 Cheryl's Request Scoop Day Three, September 21, 8 pm Security Room

Criticism[]

The annoying calls from Otis has been highly criticized by critics and players alike.

Critics lambasted how persistent the transceiver was when ringing, and how vulnerable Frank is while answering any calls on it. While using the transceiver Frank is unable to jump, attack, switch weapons, or pick up or use any item. Furthermore, if the call is somehow interrupted (such as being attacked), the call will end abruptly, only for the transceiver to ring a few seconds later. If Frank answers, Otis will scold the player for being rude, then start the previous call over from the very beginning.[4][5] Numerous gamer-oriented webcomics and blogs attacked the use of the transceiver within Dead Rising.[6][7][8] The Australian video game talk show Good Game's two reviewers gave the game a 6/10 and 7/10.[9]

Dead Rising 2[]

Image 74

The transceiver is used between Stacey and Chuck to communicate while Chuck roams Fortune City, as well as sending reminders to Chuck about giving Katey Greene her dose of Zombrex.


In Dead Rising 2 "the radio system has been much improved. Getting a call adds a short info blurb to Chuck's wristwatch...which can be checked with the touch of a button. You won't receive any more long annoying calls from Otis, which is a blessing to anyone who had to take one of his agonizingly slow calls while surrounded by zombies."[10]

Messages

Tutorial screen:

MESSAGES

Stacey will send you messages about the interesting things she sees happening around Fortune City.

Each mission has a time limit. You can track the time limits on the Mission Cue on the HUD, or in the Watch Screen.

Messages will lead you to survivors of the zombie outbreak, scattered around Fortune City.

Dead Rising 2: Off the Record[]

Dead rising off the record Transceiver
Dead rising off the record hands free transmitter in safe house security room

In Dead Rising 2: Off the Record, Frank uses a mobile phone ear piece to speak to Stacey.[11]

Frank communicates very similarly to how Stacey and Chuck communicate in Dead Rising 2. When Frank answers a call, he can hear Stacey's voice.

Dead Rising 3[]

In Dead Rising 3, Gary Finkel uses the transceiver throughout the course of the game to communicate with his boss.

During Overtime, Annie uses a transceiver to communicate with Nick and Chuck. After Hemlock's defeat, Nick talks to Annie on the receiver to let her know that he's okay.

Trivia[]

Gallery[]

References[]

  1. a b Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames. , p. 40
  2. a b Dead Rising: Otis Transmission Guide, GameFAQs, (August 20, 2006).
  3. Incorrectly listed at 3pm at Dead Rising: Otis Transmission Guide, GameFAQs, (August 20, 2006).
  4. Ahearn, Nate "NateDog" (2006-08-06). "Dead Rising Review (Xbox 360)". Team Xbox. Retrieved 2007-04-03.
  5. Martins, Andrew "Warlock". "Dead Rising — Xbox 360 Review". XGP. Retrieved 2007-04-03.
  6. Ramsoomair, Scott. "You've got Red on you". VG Cats. Retrieved 2008-01-08.
  7. Buckley, Tim (2006-08-12). "Steve's Day at the Mall Pt. 4". Ctrl+Alt+Del. Retrieved 2008-01-09.
  8. Parsons, Zack "Geist Editor" (2006-08-11). "Otis Rising". Something Awful. Retrieved 2008-01-09.
  9. "Good Game stories - Dead Rising and Caesar IV". Australian Broadcasting Corporation (2006-10-10).
  10. DeAngelus, Chris PS3/X360/PC Preview - 'Dead Rising 2', Worth Playing, (June 19, 2010).
  11. Dead Rising 2 Off the Record - Electric Crusher HD, Youtube, (July 20, 2011).
v · e · d
Dead Rising
Weapons - Locations - Characters
Game Modes
72 Hour Mode - Overtime Mode - ∞ Mode - Odd Jobs - Second Amendment
Cases
Case 1-1 - Case 1-2 - Case 1-3 - Case 1-4 - Case 2-1 - Case 2-2 - Case 2-3 - Case 3-1 - Case 4-1 - Case 4-2 - Case 5-1 - Case 5-2 - Case 6-1 - Case 7-1 - Case 7-2 - Case 8-1 - Case 8-2 - Case 8-3 - Case 8-4 - The Facts
Scoops
Above the Law - Antique Lover - Barricade Pair - Cheryl's Request - The Cult - Cut From the Same Cloth - The Coward - Dressed for Action - The Drunkard - Floyd the Sommelier - The Gun Shop - Gun Shop Standoff - Hanging by a Thread - The Hatchet Man - Japanese Tourists - Kindell's Betrayal - Long Haired Punk - Lovers - Love Lasts a Lifetime - Man in a Bind - Mark of the Sniper - A Mother's Lament - Out of Control - Paul's Present - Photo Challenge - Photographer's Pride - Prisoners - Restaurant Man - Ronald's Appetite - Shadow of the North Plaza - A Sick Man - Simone the Gunslinger - A Strange Group - Twin Sisters - A Woman in Despair - The Woman Left Behind - The Woman Who Didn't Make It
Gameplay
Achievements - Notebook - Prestige Points - Photography - Photo Ops - Skills - Transceiver - Waypoint
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