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 Dead Rising Case Zero Dead Rising 2 Case West Off the Record Dead Rising 3 

Dead Rising 2
DeadRising2cover
Developer Blue Castle Games
Publisher Capcom
Platforms Xbox 360, PlayStation 3, PC
Release date EU: September 24, 2010
NA: September 28, 2010
JP: September 30, 2010
Game modes Single Player, 2P Co-Op, Multiplayer
Ratings M for Mature 17+ (ESRB)

PEGI & BBFC: 18[1][2]
CERO: Z

This page has been reviewed by an editor and needs more care in merging http://dead-rising.wikia.com/wiki/Dead_Rising_2

Dead Rising 2 is the sequel to the popular Xbox 360 game Dead Rising. It was released on September 28 in North America, September 30th in Japan and September 24 in Europe on the Xbox 360, PlayStation 3, and Windows PC. The release date was delayed numerous times due to certain development issues. It is set in a Las Vegas-like setting called Fortune City, which suddenly fell victim to a zombie outbreak in an act of terrorism.

The game has sold over 2 million units,[3] prompting for a call for Dead Rising 3.

Case Zero and Case West, the prologue and epilogue to the main game respectively, are both available for download on the Xbox Live Marketplace as stand-alone Arcade Games.

StoryEdit

SynopsisEdit

The game takes place five years after the original, in a Las Vegas-like resort called Fortune City. Chuck Greene, a former motocross champion, was in Las Vegas with his wife and daughter, when a zombie outbreak occurred and the city was overrun. His wife became a zombie, and infected their daughter, Katey. Chuck and his daughter managed to escape the city, but in order to save Katey, he constantly had to procure Zombrex for her.

Three years later, he competed in Terror is Reality to get enough money to buy the increasingly expensive anti-zombification drug. Chuck participated the show and won, but after the show an imposter caused an outbreak by releasing the zombies. Chuck is framed as the man who caused the outbreak, and with the help of CURE leader Stacey Forsythe, he has three days before the military arrive to find evidence that says otherwise. Not only that, but he must also find daily doses of Zombrex to keep his daughter from turning.


NOTE: For simplicity reasons, the story is broken up into sections similar to the original Dead Rising, as there are no official "modes" in Dead Rising 2.

72 Hour Mode Edit

72 Hour Mode is the game's main story.

Overtime ModeEdit

Overtime Mode is a continuation of 72 Hour Mode. It can be only played if Chuck gets the true ending in the main story.

Timeline Edit

The Timeline details all the events of both game modes in a list, including cases and missions.

GameplayEdit

Dead Rising 2 introduces a great deal of new weapons and items, and the potential onscreen zombie count has been dramatically increased to as high as 7000, at least ten times that of the original. The protagonist of the game is Chuck Greene, designed to be more interesting than previous hero Frank West.

Capcom confirmed on the Dead Rising 2 panel at the 2010 Comic-Con in San Diego that Frank would not make an appearance as he is "taking a break", but Frank is the star in the epilogue for Dead Rising 2; Xbox Live exclusive DLC named Dead Rising 2: Case West. The DLC involves both Chuck and Frank working together. With the release of Dead Rising 2: Off the Record players can play as Frank West throughout Dead Rising 2.

MultiplayerEdit

Dead Rising 2 includes online features, where two players can tackle the story and four players can compete against each other in Terror is Reality.

Terror is RealityEdit

A multiplayer mode in which four players compete in various challenges. These challenges include players killing zombies with certain weapons and techniques in order to accumulate the most points in a certain time to be declared the winner. There will be a total of 9 different challenges. The format of the Terror is Reality game show (multiple contestants racing against each other in ridiculous tasks) is similar to American Gladiators. Players can transfer the money collected from this mode to the main story for Chuck to use.

Co-opEdit

Aside from the more traditional four player mode, the game features an online two player co-op mode. Two players each control a different Chuck Greene, and can complete the cases, or just lay waste to the zombies.

Leveling up is still an option, and levels will be saved for both players to transfer to subsequent playthroughs. If a player finds a combo card, both players will obtain it. Money is sometimes only gained by the player who earns it, but it can sometimes be acquired by both players regardless.

Both players can save their games, but only the host player will keep the story progress. Invited players must restart the story if they wish to play single player, but with the level and combo card collection they earned during co-op. Also, the zombie kill count is not saved, something to bear in mind if one is aiming for achievements/trophies which require a certain amount to be killed, such as the Zombie Genocide Master.

If a players health gauge is depleted, they will not die immediately, instead they can call out to the other player for help, who must revive the downed player using a restorative. This must be done before another life gauge depletes causing the player to die, ending the game for both. If the surviving player's health gauge is depleted before reviving the downed player, the game ends instantly.

When travelling between different areas (which require loading) both players must be within a close vicinity to each other. Interacting with the exit point without the second player nearby will cause Chuck to yell out to the other player to try and tell him to move.

Gameplay changes from Dead RisingEdit

The game follows the same formula as the original Dead Rising, but with minor alterations to the gameplay.

  • Dead Rising 2 features an online co-op mode, including the competitive Terror is Reality.
  • The photography aspect is absent as Chuck is not a photographer, but he can combine weapons to create stronger ones. They are called combo weapons.
  • The game camera is closer to Chuck, making the screen look more filled.
  • The firearm aiming controls in Dead Rising 2 have improved greatly, and Chuck is able to move and shoot simultaneously.
  • The HUD (Heads Up Display) has been altered, i.e. the health bar now consists of one long row of squares, instead of two shorter ones.
  • In response to the criticism of the first game regarding the small text, Dead Rising 2 features much larger text.
  • The AI of survivors has improved, they are no longer as defenseless and zombies will focus on Chuck instead if he is nearby, making escorts less tedious.
  • Vehicle mechanics are slightly improved, specifically motorcycles, to fit with Chuck's background as a former motocross champion.
  • Chuck's watch is digital.
  • Instead of repetitive calls from the transceiver regarding survivors/psychopaths, which were criticized in the first game for disrupting gameplay, only urgent calls relating to the story must be answered, while survivor/psychopath missions are instantly added to Chuck's watch display. Likewise, Chuck can skip through calls and text boxes, without being scolded for ignorance.
  • A money system has been implemented, allowing Chuck to purchase various items from pawn shops set up in Fortune City. He may also gamble in the casinos and take part in money themed minigames.
  • The save system has been improved to use three slots, instead of one like in the first game.
  • The Infinity Mode from the first game has been removed.

Getting StartedEdit

The most important thing to realize when starting to play Dead Rising 2 is that it's not possible to do everything in a single playthrough, at least not until at a higher level (40+). Thanks to a tight 3-day time limit on Chuck's actions, he must choose carefully whether he is going to solve all the Cases to find out what happened in Fortune City, or try to rescue all the Survivors.

Screen LayoutEdit

Chuck's Status

Chuck's status is displayed in the top-left corner of the screen. The yellow blocks represent how much health he has, and can be increased by leveling up.

The blue bar represents how much prestige points Chuck has gained towards his next Level Up, and his current level is displayed beside it.

Inventory

The items currently held by Chuck appear in the top right of the screen. Usually only the currently equipped item is displayed, in the right-most box. The others appear when you scroll through the inventory with Bleft. The number of slots available to carry items can be increased by leveling up.

Current Tasks

The cases and missions Chuck has undertaken will be displayed down the right-hand side of the screen.

Compass

The compass points the way to the currently-selected objective. You can change the active objective by pressing bringing up the wristwatch, then selecting the objective.

Prestige PointsEdit

Prestige Points, usually referred to by the abbreviation "PP", are like experience points in an Role Playing Game. By collecting enough Prestige Points Chuck will "level up", his level will increase, unlocking additional skills, increasing your health and attack power, and increasing the number of items you can carry at any one time.

Prestige Points, can be gathered in a number of ways, but the most common way is by rescuing survivors in missions. Prestige points are also awarded for reaching milestone kill counts, or killing zombies with combo weapons.

Leveling UpEdit

By collecting Prestige Points, Chuck's level will increase. The level increase will be in the form of one of several possible upgrades to Chuck's abilities and status. The type of upgrade you receive on each level up is random.

  • Attack + - Chuck's basic attack power is increased.
  • Speed + - Chuck's movement speed is increased.
  • Life + - Chuck's health bar is increased by one block.
  • Item + - Chuck's item slots have been increased by one.
  • Throw + - Chuck can throw items farther.
  • Skill + - Chuck learns an additional skill.

SavingEdit

Chuck is able to save his progress in the various bathrooms throughout Fortune City.

DevelopmentEdit

On February 9, 2009, Capcom officially confirmed that Dead Rising 2 is in development for the Xbox 360, PlayStation 3 and PC gaming platforms. It was developed by Capcom Games Vancouver (formerly known as Blue Castle Games), a Canadian games company.

In response to the question, "...What did Capcom Japan learn from watching your team develop Dead Rising?" Off the Record executive producer Jason Leigh stated: "We feel like we’ve taken the series as ours, we feel like we own it now. We’re still guided by Capcom Japan, but we take it very personally that this is our franchise and these are our games to build. I think with Dead Rising 2, not only did we bring technology to it, but we brought a lot of Westernization to the game. Simple things like not being able to move while shooting was one of the first things we insisted had to change to for Dead Rising 2. Also, making the game a little more Western and user friendly." [4]

Josh Bridge, Executive Producer of Dead Rising 3, stated that "[Blue Castle Games] had to re-create the [Dead Rising 2] by looking at videos of the first Dead Rising, [Blue Castle Games] didn’t get any code to build from."[5]

Special EditionsEdit

Outbreak EditionEdit

Dead rising 2 outbreak edition 2

Outbreak Edition.

Exclusive to Europe, the Outbreak edition features a detailed 12″ zombie figurine complete with accessories (including a Servbot head), a download token for a bonus theme pack plus additional bonus content for the PS3 and Xbox 360 versions of the game.

Zombrex EditionEdit

Dead rising 2 collectors edition

Zombrex Edition.

Available in both North America and Europe, the Zombrex edition comes as a two-disc steelbook case and includes a Zombrex syringe pen, prescription notepad, prospectus sales brochure, safety card, and a 48-page hardback Dead Rising 2 art book. In addition to those items, the Xbox 360 Zombrex edition will include a DVD featuring a high-definition "Making of" featurette, along with the Zombrex: Dead Rising Sun movie, and the PlayStation 3 Zombrex edition will include a Blu-Ray disc featuring the "Making of" featurette, as well as a voucher for a downloadable XMB theme. (European version of the Zombrex edition only contains the Pen & Making of DVD in the steel case regardless of console.)

High Stakes EditionEdit

Dead rising 2 high stakes edition

High Stakes Edition.

The "High Stakes" edition includes a copy of the game, an in-game outfit, a poker set, a visitor map, and a DLC voucher. One special edition will have a special ticket that can be used to redeem a 6 foot tall zombie replica.

EndingsEdit

Playing Dead Rising 2 on a browser for freeEdit

Dead rising 2 play online kotaku

Go here to play Dead Rising 2 in your browser right now.

On November 9, 2011, Capcom announced that anyone can play Dead Rising 2 on their browsers for free, through the cloud-based gaming service Gaikai. This demo:

  1. Is limited to 30 minutes of play.
  2. A player cannot save gameplay during this time.
  3. A player can skip in-game movies by pressing “ESC”.[6]


Kotaku reported, "as we've seen previously with games like Dead Space 2, Bulletstorm, and The Witcher 2, gameplay is pretty much lag free, and you don't have to worry about downloading and installing anything."[7] But Guyism reported difficulty in running the game, "Unfortunately, because my computer sucks, I’m unable to run the dam thing. Keeps asking me to update my Java, which I already did, yet nothing...I think it might be [an Apple Mac] Lion (10.7) thing, because others have had no problems under [Apple Mac] Snow Leopard (10.6)."[8] Comments on the Capcom-Unity site were mixed, although some players said the game runs better online then on their own computer.[6]

SequelEdit

The creator of the Dead Rising series, Keiji Inafune, who has since retired from Capcom had speculated about the possibility of a Dead Rising 3, stating that its existence would depend on how well Dead Rising 2 sells: "Well, we’re not going to start even speaking about Dead Rising 3 until we see the sales of DR2 – unfortunately that’s the nature of the game!" (videogamesblogger.com). Dead Rising 2 sold over 4 million units. (examiner.com).

On November 15, 2010, former Sony Europe president, now Capcom's COO David Reeves, told CVG that Dead Rising 3 will continue the story left by Dead Rising 2, and that digital episodes similar to Case Zero and Case West will be released to bridge the gaps between the games (computerandvideogames.com).

Reeves stated: "Obviously, with all of that success on Dead Rising 2, it makes sense to move onto Dead Rising 3. I think they [developer Blue Castle Games] may extend it by bringing in new characters and new interactions, or bring back others from before. The idea would be that we’ll bring digital content to bridge a link between DR2 and DR3. It’s a bit like an online game in that way – a continuous story. I don’t want to say episodic, but I think you’ll be find there’ll be scriptwriters coming in to continue the story."

It was announced by Capcom in September 2010 that they intended to acquire Blue Castle Games after their work on Dead Rising 2, making it more than likely that the company will be developing the sequel.

In 2011, a rumor started that Dead Rising 3 will follow a mechanic named Rick, who is attempting to build a plane with spare parts before Los Perdidos, the city he is in, is bombed because of the outbreak. Also, on January 2013, two members of an animation studio both posted on their resumes a supposed Dead Rising 3 cinematic via LinkedIn. Later in June at E3 2013, Dead Rising 3 was revealed and gameplay for it was shown, and the main character was revealed to be named Nick Ramos.

VideoEdit

o3DO8sMjz2U|300|left|Dead Rising 2 - Launch Trailer}} ktqNwGlTlVY|300|left|Dead Rising 2 Comic Con 2010 Trailer}}
Bb-pcRRi2Ak|300|left|Dead Rising 2 Co-Op Demo}} RXmg9KmvdVM|300|left|Dead Rising 2 Co-Op Interview With Rob Barrett at Captivate 2010}}
WhyWX7txWTI|300|left|Dead Rising 2 Interview with Mickey Torode at E3 2010}} WrSXJ1K1OKA|300|left|E3 2010 Dead Rising 2 Gameplay Part 2}}
TsgGhCgl3ic|300|left|E3 2010 Dead Rising 2 Gameplay Part 3}} eXCZxcPlwQg|300|left|E3 2010 Dead Rising 2 Gameplay Part 4}}

GalleryEdit

See alsoEdit

External linksEdit

ReferencesEdit

  1. PEGI Rating
  2. BBFC Rating
  3. Play.tm - Dead Rising 2 Shifts 2 Million Copies
  4. Spencer, On The Record With Dead Rising 2: Off The Record’s Producer, Siliconera, (July 17, 2011).
  5. Daniel Kaszor, Dead Rising 3 is flush with dark horror … until you want it to be funny, Financial Post, September 10, 2013.
  6. a b Announcing Dead Rising 2, Right in Your Browser, Capcom-Unity, (November 9, 2011).
  7. Michael Fahey, Now You Can Play Dead Rising 2 in Your Web Browser, Kotaku, (November 9, 2011).
  8. Matt Hawkins, You can now test drive ‘Dead Rising 2′ in your web browser, theoretically, Guyism, (November 10, 2011)


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