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Dead Rising 2: Case West

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Dead Rising 2: Case West
Developer Blue Castle Games
Publisher Capcom
Platform Xbox LIVE Arcade
Release date December 27th, 2010
Game modes Co-Op, Single Player
Ratings ESRB: M
PEGI: 18+

Dead Rising 2: Case West is an Xbox 360-exclusive DLC game that takes place after the events of Dead Rising 2, which was announced at the Tokyo Game Show by Keiji Inafune. This game features Chuck Greene and Frank West working side-by-side in a factory like setting. It was released on December 27th 2010.

As taken from Capcom-Europe's announcement: "In co-op mode, Xbox LIVE Gold members will see the two protagonists delve deeper into the reasons behind the Fortune City outbreak and provide further links to the Willamette incident." The Xbox LIVE exclusive provides an epilogue for Dead Rising 2.

It is due to be re-released with the Dead Rising Collection.


The Combo Weapons system and co-op return from Dead Rising 2. The photography aspect from Dead Rising also returns in Case West. New weapons and weapon combinations are also available, as well as new costumes.[1] Survivors also appear, however they do not need to be taken to a Safe House, as they work in the facility and know their way around.

Frank is non-playable unless you are the client of an online game.

In addition, this game introduces 7 brand new combo weapons to further enhance the gaming experience. They are as followed....


The game picks up after Dead Rising 2 Ending A, with Chuck fighting a zombified TK in a bunker elevator (the other zombies are gone though, but it could mean Chuck killed them as he does appear exhausted); TK then overpowers Chuck and pins him down to the ground. When it seems Chuck is about to be eaten, the elevator door opens and a man with a baseball bat hits TK off of Chuck, saving him.

The man turns out to be none other than Frank West. He's covered wars, you know. Chuck is grateful, but Frank recognizes Chuck from the news and is hesitant to trust him. Chuck reiterates how Phenotrans caused the Vegas and Fortune City outbreaks and framed him for the latter. He also states that they killed Rebecca Chang. Frank is shocked by the news, mostly about Rebecca's death, revealing that Frank was an acquaintance of Rebecca's.

After hearing enough, Frank admits to Chuck that he came to collect Rebecca to investigate a Phenotrans facility west of Fortune City, based on a tip he was given by a source. Frank agrees to let Chuck tag along, but warns him that if he finds out that Chuck had something to do with the outbreak, there could be serious consequences. Chuck reluctantly accepts and again stresses that he is innocent.

Before they leave, Frank's watch beeps, reminding him to give himself a dose of Zombrex, owing to the infection he contracted in Willamette five years ago.

Using the vents, Chuck and Frank infiltrate the facility and contact Frank's source. They fight their way through a container of zombies and kill the Security Guards managing the Shipping Office. From there Frank and Chuck communicate with Frank's source via a computer and a camera through which the source is watching both of them. The source directs them through several tasks and is eventually revealed to be Isabela Keyes. Isabela was being forced to work for Phenotrans after they stole her research on a cure, she was trying to make Zombrex synthetic in the least. The reunion is interrupted by the director of Phenotrans; a wheelchair-bound woman named Marian Mallon, who announces that a cure has existed for some time, herself being a subject to it. Marian sends in some guards to capture Isabela, but she uses the distractions to gun down one of the guards.

Isabela is then knocked unconscious by The Commander; Harjit Singh, who is then defeated by Chuck and Frank and killed by Queens. Marian activates the self-destruct sequence and escapes alive, with Isabela, while Chuck and Frank evacuate the facility before its destruction.

As they watch over the burning facility, Chuck ponders on the fact that a cure exists, that he could cure his daughter with, but Frank says that it could have been a lie. Frank's watch beeps, indicating his next dose of Zombrex is due. He remembers discarding it in the facility, but Chuck, having picked it back up, gives the Zombrex to Frank, stating that the world needs him.


Ending A: Canon ending, in which Chuck and Frank complete all cases and uncover the conspiracy behind Phenotrans, learning that Isabela Keyes is in alliance with them, and that a cure exists. They later escape before the facility self-destructs with evidence to clear Chuck's name, though Chuck is convinced nobody will believe them. Frank's watch goes off, indicating his next Zombrex dosage, he then realizes he threw it in anger inside the facility. Chuck then gives him the same Zombrex, stating that "the world needs Frank West".

Ending B: Chuck and Frank fail to complete a required task on time, and are seen jogging into the loading bay, where they are apprehended by two armed guards. Frank sarcastically remarks "Oh, fantastic", they surrender and are handcuffed.


In Case West, the only survivors to be found are Phenotrans scientists, and as such, they are able to navigate through the facility and find their own escape route without Chuck's guidance. However, Chuck/Frank will rarely be notified about a survivors location. On top of that, to save the survivor and get them to escape, Chuck may still have to fulfill certain requirements, such as bringing them a specific item, or clearing their way of zombies.

Nine survivors are savable:


  • Chuck can wear Frank's clothes from Dead Rising, but Frank cannot wear Chuck's outfit, However Frank is able to do so in Dead Rising 2: Off The Record if a Dead Rising 2 save file is present on your console.
  • This and Case Zero are the only games in the Dead Rising series that have no victims (survivors and protagonists who are inevitably killed).
  • It is also the only game in the series where the main antagonist is not fought by the protagonist(s) directly, though the game does have a final boss.
  • The Underground Tunnel holds an easter egg to the "Left 4 Dead" video game series. A message written in blood states: "don't startle the wi-" and the sound of crying can be heard when standing by the message. This is a reference to the Witch, a special infected creature that cries and is docile until disturbed by the players, by either standing too close or shooting it. It then proceeds to incapacitate and kill the one who startled her. This is in return to an easter egg in Left 4 Dead 2, in which the campaign "The Passing" has Frank leaving Otis a message.
    Dead Rising 2 Witch Ref

    Left 4 Dead's 'Witch' easter egg in the Underground Tunnels

  • There is a glitch were when you escape the container at the start and don't go into the Shipping Office until the waypoint arrow disappears, you don't have to do the cases and the entire facility is yours to explore. Bear in mind though that some doors will always be locked and you can't get the keys for them in any way possible.
  • Just like how in the original Dead Rising you can dress up like Mega Man X & Dead Rising 2 you can dress up like Arthur, in Dead Rising 2 Case West you can dress up like Dr. Wily from the Mega Man series. This costume has no known special properties given to the player wearing it.
  • The Laser Gun appears to be the very first example of a super combo weapon, as you combine the Laser Sword (a combo weapon) with another object to make a new weapon.
  • This is the only Dead Rising game that the survivors save themselves, other than the stranded survivors in Dead Rising 3.
  • There is a rare glitch where the achievement: Handy Man won't pop after you make all the new combo weapons.
  • When not controlled by a second player, Frank West is immune to damage.
  • Like most other survivors in the Dead Rising series, AI-controlled Frank West can be given weapons. However, unlike with other survivors, weapons given to him will break/run out of ammunition. He can also be given combo weapons.
  • No matter where the duo is at when they fail a case, they are always apprehended in the loading bay.
  • Frank appears to be wearing Carlito's locket, which is most obvious in the opening scene.
  • Unlike Off the Record, Frank shares the same cutscene as Chuck when making a combo weapon.
  • Case West is the only game in the series that doesn't give you scoop information regarding survivors, making it more difficult to find them. It also is the only entry to lack a safe house, and it lacks any escort missions.
  • In Case West, all survivors get themselves to safety, the opposite of the first three games, in which all survivors rely on you to escort them to safety.
  • There are dancing zombies in the credits.
  • This is the only Dead Rising game that does not feature a Chainsaw as a weapon. However, the Cement Saw is still featured.



Dead Rising 2 Case West Trailer00:56

Dead Rising 2 Case West Trailer

Dead Rising 2 Case West - Debut Trailer00:48

Dead Rising 2 Case West - Debut Trailer

Dead Rising Case West Video Preview02:35

Dead Rising Case West Video Preview

Dead Rising 2 Case West - Extreme European Trailer02:41

Dead Rising 2 Case West - Extreme European Trailer

Dead Rising 2 Case West Intro05:04

Dead Rising 2 Case West Intro

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