Dead Rising 2 is the sequel to the popular Xbox 360 game Dead Rising. It was released on September 28th in North America, September 30th in Japan and September 24th in Europe on the Xbox 360 and Playstation 3. The release date was delayed numerous times due to certain development issues. It is set in a Las Vegas-like setting called Fortune City in Nevada, which suddenly fell victim to a zombie outbreak in an act of terrorism.
The game has sold over 2 million units, prompting for a call for a possible Dead Rising 3.
Five years after the events of Dead Rising, former motocross champion Chuck Greene is in the fictional casino town of Fortune City, Nevada, to take part in Terror Is Reality, a controversial sports entertainment game show where contestants kill zombies. Chuck needs the prize money to buy Zombrex (a daily medication that suppresses the zombification process) for his daughter Katey, who was bitten by her zombified mother during a previous outbreak in Las Vegas. While backstage after the show, the show's supply of zombies is released; Chuck rescues Katey and makes his way to an emergency shelter, which is sealed after their arrival. Ray Sullivan (the only security guard to reach the shelter alive) is initially reluctant to let the infected Katey in, but Chuck promises to keep her supplied with Zombrex until the military arrives in three days.
Chuck needs to venture into the overrun city to find a dose of Zombrex, entering and exiting the shelter via an air duct. Another survivor, Stacey Forsythe (leader of the Nevada branch of zombie rights organization "Citizens for Undead Rights and Equality", which was in town to protest the treatment of the zombies by Terror is Reality) supplies him with a map and two-way radio; she promises to keep watch on the shelter's security monitors and direct Chuck to any other survivors or points of interest in the area. After returning with the first dose of Zombrex for Katey, a news report implicates Chuck as the cause of the Fortune City outbreak. Chuck tracks down the reporter, Rebecca Chang, at a nearby hotel, and offers her the story of a lifetime if she gives him a chance to prove his innocence and helps him determine who was really behind the outbreak. Following this, Chuck has three main objectives to complete: discover the origin of the Fortune City outbreak by following the "Case File" missions, rescue as many survivors as possible (either from zombies, or from the 'psychopath' boss characters), and find enough doses of Zombrex to keep Katey alive until the military arrives.
Chuck and Rebecca discover that Terror is Reality host Tyrone "TK" King is using the outbreak as cover to rob Fortune City's four main casinos. Chuck foils the robberies and prevents the host from escaping in his helicopter. TK is locked up in the shelter, and reveals that another organisation responsible for the outbreak paid him to frame Chuck for it. Three days after the outbreak, the military arrives, but a green gas begins emanating from underground and causes zombies to mutate into a more powerful form. The convoy is unprepared to deal with the super-zombies, and is wiped out almost completely. A second military force would normally arrive 24 hours later, but media reports claim that the first convoy reached the shelter and found no survivors, so the city will be cleansed by firebombing at that time. The safe house is also sabotaged, and Chuck must quickly repair the door before too many zombies enter. Regardless of the player's actions, TK is bitten, and needs Zombrex to survive. Rebecca reveals the cause of the gas seems to be in the underground access tunnels, and Chuck finds a hidden facility where pharmaceutical company Phenotrans, the makers of Zombrex, is harvesting the zombies. The drug is manufactured from the queens of the genetically modified wasps that create zombies; the gas released by the Phenotrans facility is intended to increase the number of queens in a zombie horde. Chuck recovers a satellite phone and a laptop from the facility and takes them to Rebecca as proof the Phenotrans orchestrated the outbreak in order to harvest more queens, while driving up demand for Zombrex. Just as Rebecca attempts to contact her news station and report the discovery, Sullivan shoots her dead. Sullivan is revealed as a Phenotrans operative; he was the one who let the Terror is Reality zombies out, and the one who sabotaged the shelter. He escapes with the phone and laptop, and Chuck follows him to a casino rooftop, where he plans to escape by skyhook, but Chuck handcuffs his harness to the rooftop, ripping him in half when the recovery aircraft catches the skyhook. Chuck contacts Rebecca's channel and offers to give them proof of Phenotrans' involvement in the outbreak if they send helicopters to rescue the survivors.
Dead Rising 2 introduces a great deal of new weapons and items, and the potential onscreen zombie count has been dramatically increased to as high as 7000, at least ten times that of the original. The protagonist of the game is Chuck Greene, designed to be more interesting than previous hero Frank West.
Capcom confirmed on the Dead Rising 2 panel at the 2010 Comic-Con in San Diego that Frank would not make an appearance as he is "taking a break". However, Frank returned in the downloadable episode; Case West.
Dead Rising 2 includes online features, where two players can tackle the story and four players can compete against each other in Terror is Reality.
Terror is RealityEdit
A multiplayer mode in which four players compete in various challenges. These challenges include players killing zombies with certain weapons and techniques in order to accumulate the most points in a certain time to be declared the winner. There will be a total of 9 different game modes. The format of the Terror is Reality game show (multiple contestants racing against each other in ridiculous tasks) is similar to American Gladiators. Players can transfer the money collected from this mode to the main story for Chuck to use.
Aside from the more traditional four player mode, the game features an online two player co-op mode. Two players each control a different Chuck Greene, and can complete the cases, or just lay waste to the zombies.
Leveling up is still an option, and levels will be saved for both players to transfer to subsequent playthroughs. If a player finds a combo card, both players will obtain it. Money is sometimes only gained by the player who earns it, but it can sometimes be acquired by both players regardless.
Both players can save their games, but only the host player will keep the story progress. Invited players must restart the story if they wish to play single player, but with the level and combo card collection they earned during co-op. Also, the zombie kill count is not saved, something to bear in mind if one is aiming for achievements/trophies which require a certain amount to be killed, such as the Zombie Genocide Master.
If a player's health gauge is depleted, they will not die immediately, but instead they can call out to the other player for help, who must revive the downed player using a restorative. This must be done before another life gauge depletes causing the player to die, ending the game for both. If the surviving player's health gauge is depleted before reviving the downed player, the game ends instantly.
When traveling between different areas (which require loading) both players must be within a close vicinity to each other. Interacting with the exit point without the second player nearby will cause Chuck to yell out to the other player to try and tell him to move. When reviving a downed player,always remember that not all foods restore Full health after reviving that person.
Gameplay changes from Dead RisingEdit
The game follows the same formula as the original Dead Rising, but with minor alterations to the gameplay.
- Dead Rising 2 features an online co-op mode, including the competitive Terror is Reality.
- The photography aspect is absent as Chuck is not a photographer, but he can combine weapons to create stronger ones. They are called combo weapons.
- The game camera is closer to Chuck, making the screen look more filled.
- The firearm aiming controls in Dead Rising 2 have improved greatly, and Chuck is able to move and shoot simultaneously.
- The HUD (Heads Up Display) has been altered, i.e. the health bar now consists of one long row of squares, instead of two shorter ones.
- In response to the criticism of the first game regarding the small text, Dead Rising 2 features much larger text.
- The AI of survivors has improved, they are no longer as defenseless and zombies will focus on Chuck instead if he is nearby, making escorts less tedious.
- Vehicle mechanics are slightly improved, specifically motorcycles, to fit with Chuck's background as a former motocross champion.
- Chuck's watch is digital.
- Instead of repetitive calls from the transceiver regarding survivors/psychopaths, which were criticized in the first game for disrupting gameplay, only urgent calls relating to the story must be answered, while survivor/psychopath missions are instantly added to Chuck's watch display. Likewise, Chuck can skip through calls and text boxes, without being scolded for ignorance.
- A money system has been implemented, allowing Chuck to purchase various items from pawn shops set up in Fortune City. He may also gamble in the casinos and take part in money themed minigames.
- The save system has been improved to use three slots, instead of one like in the first game.
- The Infinity Mode from the first game has been removed.
On February 9, 2009, Capcom officially confirmed that Dead Rising 2 is in development for the Xbox 360, PlayStation 3 and PC gaming platforms. It will be developed by Capcom Games Vancouver (formerly known as Blue Castle Games), a Canadian games company.
Exclusive to Europe, the Outbreak edition features a detailed 12″ zombie figurine complete with accessories (including a Servbot head), a download token for a bonus theme pack plus additional bonus content for the PS3 and Xbox 360 versions of the game.
Available in both North America and Europe, the Zombrex edition comes as a two-disc steelbook case and includes a Zombrex syringe pen, prescription notepad, prospectus sales brochure, safety card, and a 48-page hardback Dead Rising 2 art book. In addition to those items, the Xbox 360 Zombrex edition will include a DVD featuring a high-definition "Making of" featurette, along with the Zombrex: Dead Rising Sun movie, and the PlayStation 3 Zombrex edition will include a Blu-ray disc featuring the "Making of" featurette, as well as a voucher for a downloadable XMB theme. (European version of the Zombrex edition only contains the Pen & Making of DVD in the steel case regardless of console.)
High Stakes EditionEdit
The "High Stakes" edition includes a copy of the game, an in-game outfit, a poker set, a visitor map, and a DLC voucher. One special edition will have a special ticket that can be used to redeem a 6 foot tall zombie replica.
- See 72 Hour Mode (Dead Rising 2) for a description of all the endings.
- See Overtime Mode (Dead Rising 2) for the conclusion to Ending S.
The creator of the Dead Rising series, Keiji Inafune, who has since retired from Capcom had speculated about the possibility of a Dead Rising 3, stating that its existence would depend on how well Dead Rising 2 sells: "Well, we’re not going to start even speaking about Dead Rising 3 until we see the sales of DR2 – unfortunately that’s the nature of the game!" (videogamesblogger.com). Dead Rising 2 sold over 4 million units. (examiner.com).
On November 15, 2010, former Sony Europe president, now Capcom's COO David Reeves, told CVG that Dead Rising 3 will continue the story left by Dead Rising 2, and that digital episodes similar to Case Zero and Case West will be released to bridge the gaps between the games (computerandvideogames.com).
Reeves stated: "Obviously, with all of that success on Dead Rising 2, it makes sense to move onto Dead Rising 3. I think they [developer Blue Castle Games] may extend it by bringing in new characters and new interactions, or bring back others from before. The idea would be that we’ll bring digital content to bridge a link between DR2 and DR3. It’s a bit like an online game in that way – a continuous story. I don’t want to say episodic, but I think you’ll find there'll be scriptwriters coming in to continue the story."
It was announced by Capcom in September 2010 that they intended to acquire Blue Castle Games after their work on Dead Rising 2, making it more than likely that the company will be developing the sequel.
- The stuffed toy bear from the first Dead Rising game was apparently going to be an in game weapon again but was removed for unkown reasons(possibly replaced by the robot bear) as it is seen in one of the reveal trailers for DR2 and seen in the Fortune City Commercial trailer.
- The canon ending is said to be Ending S, but it is actually Ending A which leads to Case West, this has been confirmed by Capcom saying Case West is canon.
- Official website of Dead Rising 2
- Blue Castle Games official website
- Capcom official website
- Dead Rising 2 Info, and Weapons list