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Dead Rising
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Dead Rising (デッドライジング Deddo Raijingu) is an action-adventure, sandbox game published and developed by Capcom.

It was first released on the Xbox 360 on August 8, 2006, and was ported to the Nintendo Wii as Dead Rising: Chop Till You Drop on February 24, 2009. A mobile version of the game was released in 2010, and the game was re-released with the Dead Rising Collection in 2014.

Dead Rising's story centers on Frank West, a photojournalist who, in 2006, ends up trapped in a shopping mall in the fictional town of Willamette, Colorado, that is infested with zombies. Frank must defend himself from zombie attacks, rescue survivors, contend with crazed psychopaths, and stay alive while still attempting to uncover the truth behind the incident. The player controls Frank as he explores the Willamette Parkview Mall, using any available object as a weapon. The player can complete several main and optional missions to earn prestige points (PP) and gain special abilities. The game is designed as a sandbox game and features several endings, depending on the decisions the player makes along the way.

Dead Rising has spawned several sequels, including Dead Rising 2, Dead Rising 2: Off the Record, Dead Rising 3, and Dead Rising 4.

In July 2016, Capcom announced that the Dead Rising would be re-released on Xbox One, PlayStation 4, and Microsoft Windows. A remastered version was released on September 16, 2016, along with Dead Rising 2 and Dead Rising 2: Off the Record.

Plot[]

Main article: 72 Hour Mode (Dead Rising)

Dead Rising takes place in 2006 and follows Frank West, a freelance photographer looking for the "scoop of a lifetime," who finds himself in the fictional town of Willamette, Colorado.

As he enters the town via helicopter, he believes there may be a riot happening in the streets. Upon closer inspection, however, Frank realizes that something more sinister is happening in the town of Willamette. He asks to be dropped off at the Willamette Parkview Mall so that he can investigate details for his story.

Over the course of three days in Willamette, Frank will have to uncover the truth behind the zombie outbreak. Controlling Frank, the player will have the opportunity to rescue survivors, fight psychopaths, solve case files and take photographs.

Characters[]

  • Frank West (voiced by T.J. Rotolo): The protagonist of the game. He is an overly zealous freelance photographer and photojournalist, who once covered a war. He originally came to Willamette for the "scoop of a lifetime", thinking that the incident was a simple riot. Throughout the game, Frank attempts to uncover the truth behind the zombie outbreak by investigating recent events and questioning the people he encounters. Normally an "average Joe," Frank is forced to take on the role of hero and rescue the many people trapped within various sections of the mall.
  • Isabela Keyes (voiced by Kim Mai Guest): The younger sister of Carlito. Very little is known about her, but she worked at Dr. Barnaby's laboratories in Santa Cabeza as a medical technician. She initially works against Frank and the others, but later chooses to aid them in stopping her brother.
  • Carlito Keyes (voiced by Alex Fernandez): The older brother of Isabela. Carlito tries to kill Frank and Brad at every turn and is behind the outbreak in Willamette. Most of the game is spent trying to uncover the motivation of and story behind Carlito and his connection to the zombies.
  • Brad Garrison (voiced by T. J. Storm): A United States Department of Homeland Security agent who reluctantly fights alongside Frank throughout the story. He assumes the responsibility of trying to locate Dr. Barnaby early in the game. At first, he is uneasy to be around a member of the press and even goes so far as to stereotype Frank as a crooked paparazzi. However, he soon grows to trust Frank. It is while Frank is disposing of Carlito's bombs that Brad and Carlito have their final showdown, and Brad is thrust alone into the maintenance tunnel among thousands of zombies. Upon searching for Brad immediately after disposing of the bombs, Frank finds him mortally wounded and watches him transform into a zombie.
  • Jessica McCarney (voiced by Laura Napoli): Brad's rookie partner. She is charged with watching the monitors for information on the people responsible for the outbreak. Like Brad, she is distrustful of Frank and patronizes him for being a civilian. However, she grows to trust Frank. She is bitten by Dr. Barnaby and becomes unknowingly infected.
  • Otis Washington: An elderly mall janitor. Otis tries in vain to stop Frank from chasing Brad back into the mall, and winds up handing over a map and a spare transceiver. He periodically puts players in peril by calling players with information and scoops over Frank's transceiver, and calls back offended if you cut him off which puts players at further risk. If Frank is unable to reach the stairs of the Entrance Plaza when the zombies are first let in, and is instead knocked out, it is Otis that drags him from the chaos. After the special forces arrive, a note left by Otis can be found in the security room. It reveals that he managed to escape, along with all of the survivors Frank had saved, by hijacking a military helicopter. Unlike all the other main characters, he has no voice actor.
  • Dr. Russell Barnaby (voiced by Phil Proctor): A ruthless genetic researcher whose work leads to the events in the game.
  • Ed DeLuca (voiced by Dave Wittenberg): The helicopter pilot who delivered Frank to Willamette, scheduled to return in three days to retrieve Frank.

Gameplay[]

The main objective of the game is to remain alive inside the zombie-infested mall for at least three days, after which help will arrive via a chartered helicopter. Time in the game passes twelve times faster than in real-time (i.e. one day in-game is two hours in real-time); therefore, the game automatically concludes after six hours of gameplay when time runs out. In addition to this primary objective, the player is free to choose whether or not to pursue any of the game's secondary objectives such as rescuing survivors or defeating psychopaths. As Frank West, the player attempts to uncover the truth behind the zombie epidemic by completing "case files" that reveal the central game plot as they are completed. Completing case files by accomplishing specific tasks or by being "in the right place at the right time" to reveal cutscenes.

Dead Rising does not prevent players from ignoring all missions, since missions are not the sole focus of the game. Once players have passed a certain point at the beginning of the game, they have complete free reign and can do whatever they please—save or kill other survivors; wander aimlessly through the mall, sampling food and trying on clothes; or simply kill zombies—just so long as, by the end of the game, they have reached the helipad in order to be able to catch the exit helicopter. Several of the game's 50 achievements even reward this method of play.

The setting of Dead Rising, the fictional Willamette Parkview Mall, is modeled after a typical American mall with multiple floors and several themed sections. The mall includes a roller coaster, supermarket, movie theater, park, and an underground maintenance tunnel system (all filled with zombies). There are six main sections to the mall, each with a variety of shops, each filled with objects which can be used as weapons or to improve Frank's health.

Electronic Gaming Monthly reported that there can be up to 800 zombies on the screen at once. During the day, the zombies are sluggish and weak, but at night they become more active, gain a significant increase in toughness, sport glowing red eyes, and increase in numbers. Zombies similar to this are in the Entrance Mall stage of Tatsunoko vs. Capcom: Ultimate All-Stars the zombies in the back get glowing red eyes when the stage gets dark; however, if the players perform well, the zombies start to take pictures of the fight.

Scoops[]

Scoops serve as optional side quests for the game. They are different from cases, which are the main storyline quests, and are linear (meaning that if the player fails to complete a certain case in time, they will be unable to complete all subsequent cases). Scoops are non-linear, though most to all are timed, and completely optional. They are assigned to the player by answering transceiver calls from Otis, who watches the mall via security cameras. Scoops will usually direct the player to a location in the mall to investigate another survivor of the zombie attack. These people are either innocent victims, whom Frank can escort to the security room for prestige points, or psychopaths, who are insane and must be killed. Eventually, all survivors, innocent and psychotic, will disappear from the game, presumably because they were overpowered by zombies (this does not include people that the player has saved, or characters essential to the storyline).

Survivors[]

Main article: Dead Rising Survivors

There are a total of 49 survivors that can be located throughout the mall. There is no penalty for ignoring their pleas for help, or killing them. Saving them earns the player prestige points, and if they are killed, either by the player, zombies, or a psychopath, a picture of their corpse may be taken for additional points.

Psychopaths[]

Main article: Dead Rising Psychopaths

Most of the psychopaths are either hiding out in the mall after committing some villainous deed, or were driven insane by the horrors of the zombie outbreak. They include a paranoid neo-Confederate gun shop manager (Cletus Samson), an insane chainsaw-juggling clown (Adam MacIntyre), a Vietnam War veteran experiencing a war flashback as the result of zombies killing his granddaughter (Cliff Hudson), among others.

Some are found by chance, others by Otis notifying Frank of some type of disturbance. After a certain part in the game, escaped convicts in a military jeep patrol the park, making passage through it more dangerous. Out of all of the psychopaths, only one (or two if you spare him) will show remorse for what they did.

Experience system[]

Dead Rising incorporates an experience system that allows Frank to improve his offensive and defensive capabilities as the game progresses. By taking photographs of different situations in gameplay the player can earn "Prestige Points", a form of experience points that allows the player to increase Frank's combat abilities. Those include upgrades to attack power, running speed, throw distance, health, and how many items Frank can carry at one time in his inventory. New moves are also unlocked but they only boost Frank's effectiveness with hand-to-hand combat. Frank only earns one upgrade to one of these six categories per level. Photos are automatically evaluated and assigned a genre: either, horror, outtakes, erotica, or drama (although some photos are assigned no genre). The main source these experience points are gained is by helping survivors, killing zombies, or other minor actions within the game, such as riding the mall's roller coaster. Certain milestones may also be rewarded, such as "1000 zombies killed" or "Perfect Photo". Many attacks that Frank can learn are based on those used in professional wrestling.

Should the player start a new game, all experience progression the player has already made can be carried over to the new game. In that way, the player may choose to ignore the plot completely and gain more prestige points to level up and use in a later game.

Weapons[]

Dead Rising is notable for the hundreds of weapons that the player can find in the mall and use against zombies. There are over 250 items that can be used as weapons, ranging from powerful to near-useless. Weapons will break down or run out of ammunition with use and be discarded, though certain weapons can be reused after breaking down. For example, a push broom can break in two, leaving the wooden staff to be used as a spear, or mannequins break into their component parts (arms, legs, and torso). Others can be changed by the environment, such as the frying pan, which can be heated on a stove to both increase damage and gain access to a special move. The player can also lift larger items like benches or cash registers that can be used to smash foes or be thrown at them. These items are not considered part of the player's inventory, as the player cannot store the item and it will be dropped if the player selects a different weapon from his/her inventory.

Many of the more useless weapons in the game exist purely for humorous effect, such as a toy mega buster, from Capcom's Mega Man X, that shoots tennis balls, or a glowing plastic laser sword that the player can acquire in the mall's toy store in Paradise Plaza. Upon completing certain hidden objectives, lethal versions of these weapons become available for the player's use. Other comical weapons such as traffic cones and Servbot novelty masks can be placed on zombies' heads and watch as they stumble and move about blinded. While such items are on their heads, the zombies are also unable to attack the player.

Some strategic elements are present in the game. Certain books from the mall's bookstores will increase the durability of a weapon or the effectiveness of a health item in the player's inventory. Certain foods can be cooked by various appliances found in the mall to increase their effectiveness, and players may also combine two food or food-related items in blenders found throughout the mall to produce one of seven different mixed juices, which provide temporary effects like invulnerability and boosts in speed.

The best weapons to use are guns, katanas, long swords, sledgehammers, cleavers, knives, and outdoor weapons like hedge cutters and chainsaws. Foods that heal fairly well would be orange juice, wine, meat (uncooked and cooked), coffee creamer, mixed drinks, milk, and yogurt.

Development[]

The game was mainly inspired by zombie films from the 1960s and 1970s, especially those of George A. Romero and specifically the Romero film, Dawn of the Dead, in which the plot centers around a zombie-infested shopping mall. Despite its similarities to Dawn of the Dead, Capcom has assured that the game is in no way related to it. On the cover, it states that the game is in no way related to or authorized by George A. Romero. Keiji Inafune wanted to show a more comical view of zombies rather than the serious view portrayed in the Resident Evil series.

A playable demo was released on the Xbox Live Marketplace for download on the Xbox 360 on August 4, 2006.

On March 30, 2007, the Dead Rising Original Soundtrack featuring music written by Hideki Okugawa and Marika Suzuki, was released in a 2,000-copy limited edition. It was packaged with a T-shirt that showcased Frank, Isabela, and an outline of the mall.

Character design[]

Keiji Inafune, designer of Mega Man and Dead Rising, wanted the main character Frank West to be different from the usual Japanese main character. Instead of having a young and beautiful protagonist, he wanted an everyman that looked average rather than beautiful or ugly.

Frank's default attire includes a brown jacket with a white button-up shirt, green khaki pants, and brown loafers. Frank's appearance can be altered throughout the game by visiting the various stores of the mall. These range from changing into business suits and dresses to donning different glasses and even children's masks. Many of Dead Rising's costumes are references to other Capcom games such as Frank's unlockable Arthur's boxers from Ghosts 'n Goblins, Mega Man X–style armor, and a Servbot head.

Endings[]

Main article: Endings (Dead Rising)

Dead Rising features seven endings. The ending that the player achieves is dependent on their actions throughout the three days spent in Willamette. There are a few endings, such as one where Frank is left in the mall to die, and the true ending where Frank and Isabela are left in a sewage area to "die," but afterward, Frank yells into the sky before the screen goes black, showing that Frank and Isabela escaped the zombies wanting to eat them. They presumably escaped by tank.

Game modes[]

Main article: Dead Rising Game Modes

There are three game modes in Dead Rising:

Story Mode[]

Main article: 72 Hour Mode (Dead Rising)

Story Mode (also known as 72 Hour Mode) is the main story mode in Dead Rising. It follows Frank's three-day adventure in Willamette. The game has six different endings, depending on Frank's actions.

Completing 72 Hour Mode with Ending A will unlock Overtime Mode.

Overtime Mode[]

Main article: Overtime Mode (Dead Rising)

Overtime Mode is unlocked by completing all case files in the game and achieving Ending A. If these conditions are met, then the game will continue on after 72 Hour Mode.

Completing Overtime Mode will allow the player to see how Frank and Isabela escaped Willamette. Completing Overtime Mode will unlock Infinity Mode and provides the player with the canon ending of the game.

Infinity Mode[]

Main article: Infinity Mode

Infinity Mode is unlocked after completing Overtime Mode. Infinity Mode is a survival sandbox mode, where Frank is now pitted against psychopaths as well as survivors. The player must last as long as they can before they are killed or starve to death.

Release[]

The game was a commercial success. It has been introduced into the Xbox 360 "Platinum Hits" lineup and received ports to the Wii and mobile phones. A sequel, entitled Dead Rising 2, was developed by Blue Castle Games alongside many of the previous developers of Dead Rising and released in September 2010.

Downloadable content[]

There are several clothing options to download from the Xbox Live Marketplace. After downloading one of the "keys", the player could use the key to unlock the lockers in the security room, with each unique key giving Frank a different piece of clothing. There are nine keys in total:

  • Accountant Key
  • Strike Key
  • Pure White Suit Key
  • Coldhearted Snake Key
  • Round Shades Key
  • Burgundy Wine Key
  • Grandpa Key
  • Pink Paparazzi Key
  • Man in Black Key
  • Weekender Key
  • Casual Key
  • Miami Nights Key

Limited edition[]

Dead rising with willamette map 4

A limited edition was available on release within the UK, which featured steel case packaging and a store guide map of the Willamette Parkview Mall.

Dead Rising: Chop Till You Drop[]

Main article: Dead Rising: Chop Till You Drop

A port of Dead Rising for the Wii, named Dead Rising: Chop Till You Drop, was released in February 2009. This version of the game came about after the positive reception of the Wii version of Resident Evil 4. The game is built on the RE 4 Wii engine, and includes additional features from that game including an over-the-shoulder camera approach and motion controls utilizing the Wii Remote. However, it lacks some of the features of the Xbox 360 version, such as the large number of zombies on screen at any time or the photography system.

Mobile version[]

Main article: Dead Rising Mobile

In 2008, Capcom released a version of the game for mobile phones. The game stays true to the sandbox design and plot of the Xbox 360 version, despite being pared down for the smaller screen and platform.

The mobile version of Dead Rising was generally well received by reviewers, earning a B+ from 1UP.com and a 7.3/10 from IGN.

Reception[]

See also: Criticism of Dead Rising
Reviews and awards
Publication Score Award
IGN 8.3/10 Most Innovative Design for Xbox 360
OXM 8.5/10
Electronic Gaming Monthly 7.5/10
GameSpy 4.5/5 [1]
Game Informer 9.25/10 [2]
GameSpot 8.4/10 [3] Best Action Adventure Game of 2006
Best Sound Effects
Best Use of Xbox 360 Achievement Points
Edge (magazine) 8/10
X-Play 4/5 Best Original Game of 2006
1UP.com B+
TeamXbox 8.7/10 [4]
Aggregate scores
Game Rankings 85% (based on 90 reviews)
Metacritic 85% (based on 76 reviews)

Dead Rising has earned generally positive reviews. All the reviewers commended the game's "sandbox" style mall to explore and the sheer amount of ways to kill the thousands of zombies. Most reviewers also agreed the save system, as well as the survivors' AI, detracted from the game's enjoyment.

IGN stated the game needed "a better save system, more intelligent NPCs, a more forgiving story progression, and tighter controls," but still called Dead Rising "one of the more unique and entertaining titles on the Xbox 360." GameSpot said, "It's zombie action for people who want zombie action, and it's simply a great piece of entertainment."

A point of contention was the operation of the game's transceiver, specifically how persistent it is when ringing, and how vulnerable Frank is while answering any calls on it. While using the transceiver Frank is unable to jump, attack, switch weapons, or pick up or use any item. Furthermore, if the call is somehow interrupted (such as being attacked), the call will end abruptly, only for the transceiver to ring a few seconds later. If Frank answers, Otis will scold the player for being rude, then start the previous call over from the very beginning. Numerous gamer-oriented webcomics and blogs attacked the use of the transceiver within Dead Rising. The Australian video game talk show Good Game's two reviewers gave the game a 6/10 and 7/10.

Dead Rising has won several awards. IGN awarded the title "Most Innovative Design for Xbox 360" in its Best of 2006. GameSpot's Best and Worst of 2006 awarded the game honors for "Best Action Adventure Game", "Best Sound Effects", and "Best Use of Xbox 360 Achievement Points". Additionally, the game won "Action Game of the Year" at the 2006 Spike TV Video Game Awards. It ranked #2 in gaming magazine Gamesmaster's Top 50 of 2006. It also won "Best Original Game" of 2006 on X-Play.

According to Capcom, Dead Rising had shipped 500,000 copies in the first month after its release, and one million copies worldwide by the end of 2006.

Reaction in Germany[]

Due to its graphic violence and thus obvious fulfillment of at least one of German BPjM's indexing criteria, the Unterhaltungssoftware Selbstkontrolle, Germany's board responsible for rating entertainment software, has refused to rate the game. Microsoft does not allow unrated games to be published for the Xbox 360 in Germany, effectively halting the production of a German version of the game. Right from the start, the game has been indexed by the BPjM as a document that glorifies violence, but has been available as an import to players of legal age. Following a decision of Hamburg's county court in June 2007, the game has been prohibited in late August 2007. Therefore, selling this game in Germany is a criminal offense punishable by imprisonment or monetary penalty according to §131 of the German criminal code. It was confiscated by the police from all stores in Germany. Owning and playing the game is still legal for private use.

Copyright infringement allegations[]

Main article: Capcom v. MKR Group

On February 6, 2008, the MKR Group, who holds the copyright to both the 1978 Dawn of the Dead film and its 2004 remake, sent letters to Capcom, Microsoft, and Best Buy, claiming that Dead Rising infringes on the copyrights and trademarks of these films.

The lawsuit was dismissed in October 2008, with judge Richard G. Seeborg stating that MKR failed to demonstrate the similarity of any protected element of Dawn of the Dead to that of Dead Rising.

Sequel[]

Main article: Dead Rising 2

A sequel to Dead Rising for the Xbox 360, PlayStation 3, was announced to have been under development by Blue Castle Games in February 2009, confirming earlier rumors and a viral video of the game's existence. It was revealed that the game would take place several years after the events of Dead Rising, with the outbreak taking over much of America. Later, it was announced that the game would be set in a former gambling paradise known as Fortune City. The trailer for the game was first leaked and then later released officially.

Changes from Beta[]

  • Frank West has gone through numerous design changes over the two years of development.
  • The Willamette Parkview Mall originally started out as a Strip Mall with very few stores. This would change periodically over the 2 years of development and additions to the mall would be added to make it larger.
  • In the original draft of the story (Visible from 2005 footage of the game) many plot points were different, such as Jessie was planned to be killed in the maintenance tunnels, and Isabela would be held captive by Larry in the Meat Processing Area instead of Carlito.
  • In September 2005, Capcom produced a DEMO build of Dead Rising for the Tokyo Game Show, which showcased a completely unique area of the mall called "Concourse". This area would be similar to North Plaza, and would blend elements of Entrance Plaza into it.
For a list of all differences in better detail, see STiP0's Complete Development History of Dead Rising on Dead Rising Forums.

Trivia[]

  • Screw Attack gave Dead Rising first place on its Top 10 Zombie Games list. According to them, not only do you kill zombies, you "Frank West" them.
  • Dead Rising resembles the classic zombie movie Dawn of the Dead, taking place in a mall with survivors trying to stay alive. See this article for more details.
  • The name DEAD RISING was originally a working title in the beta stages, but was kept in the end.
  • Dead Rising was banned in Germany due to its graphic nature.
  • A zombified Brad Garrison is seen on the box art. He is the only zombie who is not trying to attack Frank.
  • In the idle game menu, a cutscene will play of a woman and her daughter driving at night, and the mother kills a zombie. She tells her child to cover her eyes with a baseball cap, as a town, set ablaze, comes into view. Suddenly, an 18-wheeler comes and knocks the car to the side of the road. The mother and daughter are fine, but the driver of the 18-wheeler is turned into a zombie. After much effort, the mother stuns the zombie by knocking it down with the car door. She tries to start her car, but it stalls due to an empty gas tank. Suddenly, several zombies surround the car, and as the mother and child scream in terror, the zombies close in around the car, ready to feast, when the camera goes black.
  • Dead Rising is the only game in the series to be made by Capcom. All other entries are made by Canadian-based affiliate Capcom Vancouver (formerly Blue Castle Games).
  • The Japanese release of Dead Rising was heavily censored, with all traces of blood and dismemberment removed.
  • In the No Mercy campaign in the zombie shooting game Left 4 Dead, in the safe room in the lobby of Mercy Hospital, there is graffiti on the wall where survivors wrote down how many Infected they killed. One number scrawled on the wall is 53,595, a nod to the population of Willamette (the number being just one higher than the town's population).
  • During the credits, every capital "D" has a zombie inside it, just like the second "D" in the Dead Rising logo.
  • One of the achievements is spelled wrong. It says "Get the ture ending" instead of "Get the true ending."

Gallery[]

References[]

  1. Tuttle, Will (2006-08-08). "GameSpy reviews Dead Rising". GameSpy. Retrieved 2006-12-01.
  2. Mason, Lisa; Reiner, Andrew (September 2006). "Dead Rising: Review". Game Informer (GameStop). http://www.gameinformer.com/NR/exeres/1D43F129-390F-4B06-90F3-30534991DA3E.htm. Retrieved 2008-01-08. 
  3. Navarro, Alex (2006-08-08). "GameSpot reviews Dead Rising". GameSpot. Retrieved 2006-12-01.
  4. Ahearn, Nate (2006-08-06). "TeamXbox reviews Dead Rising". TeamXbox. Retrieved 2006-12-01.
v · e · d
Dead Rising
Weapons - Locations - Characters
Game Modes
72 Hour Mode - Overtime Mode - ∞ Mode - Odd Jobs - Second Amendment
Cases
Case 1-1 - Case 1-2 - Case 1-3 - Case 1-4 - Case 2-1 - Case 2-2 - Case 2-3 - Case 3-1 - Case 4-1 - Case 4-2 - Case 5-1 - Case 5-2 - Case 6-1 - Case 7-1 - Case 7-2 - Case 8-1 - Case 8-2 - Case 8-3 - Case 8-4 - The Facts
Scoops
Above the Law - Antique Lover - Barricade Pair - Cheryl's Request - The Cult - Cut From the Same Cloth - The Coward - Dressed for Action - The Drunkard - Floyd the Sommelier - The Gun Shop - Gun Shop Standoff - Hanging by a Thread - The Hatchet Man - Japanese Tourists - Kindell's Betrayal - Long Haired Punk - Lovers - Love Lasts a Lifetime - Man in a Bind - Mark of the Sniper - A Mother's Lament - Out of Control - Paul's Present - Photo Challenge - Photographer's Pride - Prisoners - Restaurant Man - Ronald's Appetite - Shadow of the North Plaza - A Sick Man - Simone the Gunslinger - A Strange Group - Twin Sisters - A Woman in Despair - The Woman Left Behind - The Woman Who Didn't Make It
Gameplay
Achievements - Notebook - Prestige Points - Photography - Photo Ops - Skills - Transceiver - Waypoint
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