Overview (cases/scoops) • Books • Clothing • Food • Psychopaths • Stores • Survivors • Weapons
Cases and Missions • Walkthrough • Map • Stores • Survivors • Weapons • Food • Magazines • Clothing
Missions • Characters • Maniacs • Weapons • Vehicles • Clothing • Food • Locations • Achievements
Cases serve as the main missions in the Dead Rising series, and their successful completion advances the storyline. Cases occur at set times and must be completed within a limited timeframe. Failing or missing even a single case will result in the failure of all subsequent cases and the premature ending of the story, although the player will still have the opportunity to explore the mall and complete scoops or missions. When Chuck or Frank find out about a case, the Case File screen appears.
The Case Panels within the Case File screen provide important information, such as whether the case is pending, engaged, solved, or expired. The player can access the Case File screen at any time by pressing / and selecting "Case File" from the pause menu.[1]
Time limits[]
- For a comprehensive list of all time limits for Dead Rising cases and scoops, see 72 Hour Mode#Timeline.
Be careful regarding time management. When a case is engaged, a colored gauge appears in the top-right corner of the game screen. The color of the gauge indicates how much time Frank or Chuck has to solve the case before it expires and their opportunity is lost.[2]
In Dead Rising, if Frank is engaged in a case or scoop and the time expires, as long as he initiated the case before the deadline and remains in close proximity to the case location, it will not result in failure.
In Dead Rising 2, unlike in Dead Rising, Chuck must complete the case before the time runs out; otherwise, the case will fail.
Keep an eye on the Scoop Cue or Mission Cue and prioritize it above all else, especially when it enters the red category.
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Dead Rising[]
All Dead Rising cases:
Dead Rising 2: Case Zero[]
All Dead Rising 2: Case Zero cases:
- Case 0
Dead Rising 2[]
All Dead Rising 2 cases:
Mission | Start time | End time |
---|---|---|
Day 1 – September 25 | ||
Zombrex 1 | Day 1, Sept. 25, 3 am[3] | Day 1, Sept. 25, 8 am |
Case 1-1: Big News | Day 1, Sept. 25, 7am | Day 1, Sept. 25, 9am[4] |
Case 1-2: Alive on Location | Immediately after Case 1-1 | Day 1, Sept. 25, 5pm[5] |
Case 1-3: Insecurity | Immediately after Case 1-2 | Day 1, Sept. 25, 5pm[5] |
Case 1-4: Alliance | Immediately after Case 1-2 | Day 1, Sept. 25, 5pm[5] |
Case 2-1: Sign of Life | Day 1, Sept. 25, 7:30 am[5] | Day 1, Sept. 25, 8:30 pm[5] |
Case 2-2: Ticket to Ride | Immediately after Case 2-1 | Day 2, Sept. 26, 5:30am[5] |
Day 2 – September 26 | ||
Zombrex 2 | Day 2, Sept 26, 7 am[5] | Day 2, Sept 26, 8 am[5] |
Case 3-1: Boom Town | Day 2, Sept. 26, 10 am | Day 2, Sept. 26, 11 am |
Case 3-2: Run for the Money | Immediately after Case 3-1 | Day 2, Sept. 26, 9 pm[4] |
Case 4-1: The Source | Day 2, Sept. 26, 11 pm[5] | Day 3, Sept. 27, 3 am |
Day 3 – September 27 | ||
Zombrex 3 | Day 3, Sept 27, 7 am | Day 3, Sept 27, 8 am |
Case 5-1: Stake Out | Day 3, Sept. 27, 7pm | Day 3, Sept. 27, 8pm |
Case 5-2: The Getaway | Immediately after Case: 5-1 | Sept. 28, Day 4, 4 am |
Day 4 – September 28 | ||
Zombrex 4 | Day 4, Sept 28, 7 am | Day 4, Sept 28, 8 am |
Case 6-1: Help Arrives | Day 4, Sept. 28, 9am | Day 4, Sept. 28, 10am |
Case 6-2: Last Stand | Immediately after Case 6-1[5] | Day 4, Sept. 28, 5pm[5] |
Case 6-3: Lean on Me | Immediately after Case 6-2 | Day 4, Sept. 28, 5pm |
Case 6-4: Breach | Immediately after Case 6-3 | Day 4, Sept. 28, 5 pm |
Case 7-1: Bad to Worse | Immediately after Case 6-4 | Completed after cutscene finishes |
Case 7-2: The Only Lead | After completing Case 7-1[5] | Day 5, Sept. 29, 12 am[5] |
Case 7-3: What Lies Beneath | Immediately after Case 7-2 | Day 5, Sept. 29, 12:16am[4] |
The Facts | Day 4, Sept. 28, 9:33 am[4] | Day 5, Sept. 29, 7:33 am[4] |
Overtime | Immediately after The Facts |
Dead Rising 2: Case West[]
All Dead Rising 2: Case West cases:
Mission | Start time | End time |
---|---|---|
Day 1 – September 29 | ||
Case 1-1: Frank's Source | Day 1, Sept. 29, 7 am | |
Case 1-2: Access Codes | Immediately after Case 1-1 | Day 1, Sept. 29, 2 pm[6] |
Case 2-1: Chuck's Evidence | Day 1, Sept. 29, 4 pm | Day 1, Sept. 29, 5 pm |
Case 2-2: Infiltration | Day 1, Sept. 29, 4 pm | Day 1, Sept. 29, 11 pm |
Case 2-3: Regroup | Day 1, Sept. 29, 4 pm | Day 1, Sept. 29, 11 pm |
Case 3-1: The Way Out | Day 2, Sept. 30, 1 am | Day 2, Sept. 30, 2 am |
Case 3-2: Blackout | ||
Day 2 – September 30 | ||
Case 3-3: Secure Lab | Day 2, Sept. 30, 1 am | Day 2, Sept. 30, 7 am |
Dead Rising 2: Off the Record[]
All Dead Rising 2: Off the Record cases:[7]
Mission | Start time | End time |
---|---|---|
Day 1 – September 25 | ||
Case 1-1: Big News[8] | Day 1, Sept. 25, 7am
|
Day 1, Sept. 25, 9am[9]
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Case 1-2: Alive on Location[8] | Immediately after Case 1-1
|
Day 1, Sept. 25, 5pm[5]
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Case 1-3: Insecurity[8] | Immediately after Case 1-2
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Day 1, Sept. 25, 5pm[5]
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Case 1-4: Alliance[8] | Immediately after Case 1-3
|
Day 1, Sept. 25, 5pm[5]
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Case 2-1: CURE-ious Information[10] |
Day 1, Sept. 25 6:30 pm |
Day 1, Sept. 25 7:30 pm |
Case 2-2: A Familiar Face[10] |
Immediately after Case 2-1 |
Day 2, Sept. 26, 4:30 am |
Case 3-1: Confronting CURE[10] |
Day 1, Sept. 25 6:30 pm[11] |
Day 2, Sept. 26 10:30 am[11] |
Case 3-2: Sign of Life[12] |
Immediately after Case 3-1 |
Day 2, Sept. 26 10:30 am[11] |
Day 2 – September 26 | ||
Case 4-1: Boom Town[12] |
Day 2, Sept. 26, 1 pm[11] |
Day 2, Sept. 26 2 pm[11] |
Case 4-2: Run for the Money[12] |
Immediately after Case 4-1 |
Day 2, Sept. 26 10 pm[11] |
Day 3 – September 27 | ||
Case 5-1: The Source[12] |
Day 3, Sept 27, 12 am[11] |
Day 3, Sept. 27 1 am[11] |
Case 5-2: Kidnapped![10] |
Immediately after Case 5-1 |
Day 3, Sept. 27 8 pm[11] |
Case 5-3: Two Girls, One Club[10] |
Day 3, Sept. 27 7 pm[11] |
Day 3, Sept. 27 11 pm[11] |
Case 6-1: The Getaway[12] | Day 3, Sept. 27, 7 pm[11]
|
Day 4, Sept. 28 4 am[11]
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Day 4 – September 28 | ||
Case 7-1: Help Arrives[12] |
Day 4, Sept. 28, 9 am[11] |
Day 4, Sept. 28, 10 am[11] |
Case 7-2: The Last Stand[12] |
Day 4, Sept. 28 5 pm[11] | |
Case 7-3: Lean on Me[12] |
Day 4, Sept. 28 5 pm[11] | |
Case 7-4: Breach[12] |
Day 4, Sept. 28 5 pm[11] | |
Case 8-1: Bad to Worse[12] | Immediately after Case 6-4 (Day 4, Sept. 28 9 pm)[11]
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After Cutscene ends. (Day 5, Sept. 29 12 am)[11]
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Case 8-2: The Only Lead[12] |
After completing Case 8-1 |
Day 5, Sept. 29 12 am[11] |
Case 8-3: What Lies Beneath[12] | Immediately after Case 8-2
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Day 5, Sept. 29 12 am[11]
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The Facts |
Day 4, Sept. 28 9 am[11] |
Day 5, Sept. 29 7 pm[11] |
Overtime |
Day 4, Sept. 28, 9 am[11] |
Day 5, Sept. 29 12 pm[11] |
Dead Rising 4[]
All Dead Rising 4 cases:
- Case 0 (Minigolf Night)
- Case 1 (Door Crasher Special)
- Case 2 (Invasion on Main Street)
- Case 3 (Shit's Getting Science)
- Case 4 (Drop the Base)
- Case 5 (Man of the Year)
- Case 6 (Eye on the Prize)
Gallery[]
See also[]
- Category:Dead Rising Cases
- Category:Dead Rising 2: Case Zero Cases
- Category:Dead Rising 2 Cases
- Category:Dead Rising 2: Case West Cases
- Category:Dead Rising 2: Off the Record Cases
References[]
- ↑ Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames., p. 40
- ↑ Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames., p. 41
- ↑ Incorrectly listed as 7 am in the Prima official guide
- ↑ a b c d e Mod:Time#List of missions and cases
- ↑ a b c d e f g h i j k l m n o p Stratton, Stephen (2010). Dead Rising 2 Prima Official Game Guide. Prima. Cite error: Invalid
<ref>
tag; name "p" defined multiple times with different content Cite error: Invalid<ref>
tag; name "p" defined multiple times with different content Cite error: Invalid<ref>
tag; name "p" defined multiple times with different content - ↑ Kevin Hall, Dead Rising 2: Case West Walkthrough, IGN, (January 6, 2011).
- ↑ Game files: Capcom\Dead Rising 2 Off The Record\data\frontend\str_en.bcs
- ↑ a b c d Same name and case number as Dead Rising 2
- ↑ Mod:Time#List of missions and cases
- ↑ a b c d e New name for Off the Record
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac Mod:Time#Off the Record
- ↑ a b c d e f g h i j k l Same name but different case number then Dead Rising 2
v · e · d |
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Case Zero |
Weapons - Locations - Characters |
Cases |
Case 0-1 - Case 0-2 - Case 0-3 - Case 0-4 - Zombrex 1 - Military Arrival |
Missions |
Above the Law - Gemini's Request - Handle With Care - The Mechanic - The Morning After - Win Some Lose Some |
Gameplay |
Achievements - Chuck's Notebook - Combo Weapons - Prestige Points |
v · e · d |
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Case West |
Weapons - Locations - Characters |
Cases |
Case 1-1: Introduction - Case 1-2: Access Codes - Case 2-1: Chuck's Evidence - Case 2-2: Infiltration - Case 2-3: Regroup - Case 3-1: The Way Out - Case 3-2: Blackout - Case 3-3: Secure Lab |
Missions |
Organ Donor - The Search for Lisa |
Gameplay |
Achievements - Combo Weapons - Notebook - Skills - PP Stickers - Cameras |
v · e · d |
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Dead Rising 4 |
Weapons - Locations - Characters |
Game Modes |
Story Mode - Multiplayer - Super Ultra Dead Rising 4 Mini Golf - Frank Rising - Capcom Heroes |
Cases |
Case 0 - Case 1 - Case 2 - Case 3 - Case 4 - Case 5 - Case 6 |
Missions |
Investigating the Story - Escaping the Base - Finding Cover - Catching Up with Vick - Tracking the Outbreak - Investigating Obscuris - Pursuing Obscuris - Thwarting the Ambush - Infiltrating the Dam |
Gameplay |
Achievements - Combo Weapons - Combo Vehicles - Photography - Skills |