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Dead rising case file

Dead Rising Case file

Dead rising 2 tutorial case file 00120 justin tv

Tutorial about Dead Rising 2 case file

Dead Rising
Overview (cases/scoops) • BooksClothingFoodPsychopathsStoresSurvivorsWeapons
See also scoops and missions.

Cases serve as the main missions for the Dead Rising series and their successful completion serves to further the story. Cases occur at set times and only have a limited amount of time to be completed. Failing or missing a single case will result in losing all others and ending the story, though you will still be able to roam the mall and finish scoops. When Chuck or Frank find out about a case, the Case File Screen appears.

The Case Panels inside the Case File Screen list important information, such as if the case is pending or engaged, if it's been solved, or if it's expired. You can access the Case File Screen at any time by pressing the Startbutton button and then on the pause menu selecting "Case File" from the menu.[1]

Time LimitsEdit

For a listing of all the time for all the Dead Rising cases and scoops, see the 72 Hour Mode Timeline.

Be careful about time. When a case is engaged, a colored gauge appears in the top right corner of the game screen. The color of the gauge shows how much time Frank or Chuck has to solve the case before it expires and they lose their chance.[2]

In Dead Rising, Frank could be playing a case or scoop and the time expires, and as long as he started the case or mission before the time ran out, and is still near the case or mission location, the case or scoop would not fail.

Unlike Dead Rising Chuck must finish the mission or case before the time runs out, otherwise the mission is failed.

For a listing of all the time for all cases and scoops, see missions.

Keep an eye on the Scoop Cue or Mission Cue and always make it your top priority, especially when it drops down into the red category.

Scoop Cue color Description
Blue over 6 hours left
Yellow under 6 hours left
Red under 3 hours left
Mission Cue color Description
White over 6 hours left
Yellow under 6 hours left
Red under 3 hours left

Dead RisingEdit

Dead Rising cases:

Mission Start Time End Time
Day 1 - September 19th
Case 1-1: A Dangerous Encounter Day 1, Sept. 19th, 5pm
Case 1-2: Backup for Brad Immediately after Case 1-1: A Dangerous Encounter
Case 1-3: An Odd Old Man Immediately after Case 1-2: Backup for Brad
Case 1-4: A Temporary Agreement Immediately after Case 1-3: An Odd Old Man
Day 2 - September 20th
Case 2-1: Image in the Monitor Day 2, Sept. 20th, 6am Day 2, Sept. 20th, 7am
Case 2-2: Rescue the Professor Immediately after Case 2-1: Image in the Monitor
Case 2-3: Medicine Run Immediately after Case 2-2: Rescue the Professor
Case 3-1: The Professor's Past Day 2, Sept. 20th, 11am Day 2, Sept. 20th, 12pm
Case 4-1: Another Source Day 2, Sept. 20th, 3pm Day 2, Sept. 20th, 4pm
Case 4-2: Girl Hunting Immediately after Case 4-1: Another Source
Day 3 - September 21st
Case 5-1: A Promise to Isabela Day 3, Sept. 21st, 12am Day 3, Sept. 21st, 1am
Case 5-2: Transporting Isabela Immediately after Case 5-1: A Promise to Isabela
Case 6-1: Santa Cabeza Day 3, Sept. 21st, 3am Day 3, Sept. 21st 4am
Case 7-1: The Last Resort Day 3, Sept. 21st, 11am Day 3, Sept. 21st 12pm
Case 7-2: Bomb Collector Immediately after Case 7-1: The Last Resort
Case 8-1: Jamming Device Day 3, Sept. 21st, 5pm Day 3, Sept. 21st 6pm
Case 8-2: Hideout Immediately after Case 8-1: Jamming Device
Case 8-3: Jessie's Discovery Immediately after Case 8-2: Hideout
Case 8-4: The Butcher Immediately after Case 8-3: Jessie's Discovery
The Facts: Memories Day 3, Sept. 21st, 10pm Day 3, Sept. 21st, 11pm

Dead Rising 2: Case ZeroEdit

Dead Rising 2: Case Zero cases:

Case 0

Dead Rising 2Edit

Dead Rising 2 cases:

Mission Start Time End Time
Day 1 - September 25
Zombrex 1 Day 1, Sept. 25, 3 am[3] Day 1, Sept. 25, 8 am
Case 1-1: Big News Day 1, Sept. 25, 7am Day 1, Sept. 25, 9am[4]
Case 1-2: Alive on Location Immediately after Case 1-1 Day 1, Sept. 25, 5pm[5]
Case 1-3: Insecurity Immediately after Case 1-2 Day 1, Sept. 25, 5pm[5]
Case 1-4: Alliance Immediately after Case 1-3 Day 1, Sept. 25, 5pm[5]
Case 2-1: Sign of Life Day 1, Sept. 25, 7:30 am[5] Day 1, Sept. 25, 8:30 pm[5]
Case 2-2: Ticket to Ride Immediately after Case 2-1 Day 2, Sept. 26, 5:30am[5]
Day 2 - September 26
Zombrex 2 Day 2, Sept 26, 7 am[5] Day 2, Sept 26, 8 am[5]
Case 3-1: Boom Town Day 2, Sept. 26, 10 am Day 2, Sept. 26, 11 am
Case 3-2: Run for the Money Immediately after Case 3-1 Day 2, Sept. 26, 9 pm[6]
Case 4-1: The Source Day 2, Sept. 26, 11 pm[5] Day 3, Sept. 27, 3 am[5]
Day 3 - September 27
Zombrex 3 Day 3, Sept 27, 7 am Day 3, Sept 27, 8 am
Case 5-1: Stake Out Day 3, Sept. 27, 7pm Day 3, Sept. 27, 8pm
Case 5-2: The Getaway Immediately after Case: 5-1 Sept. 28, Day 4, 4 am
Day 4 - September 28
Zombrex 4 Day 4, Sept 27, 7 am Day 4, Sept 27, 8 am
Case 6-1: Help Arrives Day 4, Sept. 29, 9am Day 4, Sept. 29, 10am
Case 6-2: Last Stand Immediately after Case 6-1[5] Day 4, Sept. 28, 5pm[5]
Case 6-3: Lean on Me Immediately after 6-2 Day 4, Sept. 29, 5pm
Case 6-4: Breach Immediately after Case 6-3 Day 4, Sept. 29, 5 pm
Case 7-1: Bad to Worse Immediately after Case 6-4 Completed after cutscene finishes
Case 7-2: The Only Lead After completing Case 7-1[5] Day 5, Sept. 29, 12 am[5]
Case 7-3: What Lies Beneath Immediately after Case 7-2 Day 5, Sept. 29, 12:16am[7]
The Facts Day 4, Sept. 28, 9:33 am[8] Day 5, Sept. 29, 7:33 am[8]
Overtime Immediately after The Facts

Dead Rising 2: Case WestEdit

Cases for Dead Rising 2: Case West:

Mission Start Time End Time
Day 1, Septempter 29
Case 1-1: Frank's Source Day 1, Sept. 29, 7 am
Case 1-2: Access Codes Immediately after Case 1-1 Day 1, Sept. 29, 2 pm[9]
Case 2-1: Chuck's Evidence Day 1, Sept. 29, 4 pm Day 1, Sept. 29, 5 pm
Case 2-2: Infiltration Day 1, Sept. 29, 4 pm Day 1, Sept. 29, 11 pm
Case 2-3: Regroup Day 1, Sept. 29, 4 pm Day 1, Sept. 29, 11 pm
Case 3-1: The Way Out Day 2, Sept. 30, 1 am Day 2, Sept. 30, 2 am
Case 3-2: Blackout
Day 2, Septempter 30
Case 3-3: Secure Lab Day 2, Sept. 30, 1 am Day 2, Sept. 30, 7 am

Dead Rising 2: Off the RecordEdit

Cases in Dead Rising 2: Off the Record:[10]

Mission Start Time End Time
Day 1, Septempter 25
Case 1-1: Big News[11] Day 1, Sept. 25, 7am


Day 1, Sept. 25, 9am[12]


Case 1-2: Alive on Location[11] Immediately after Case 1-1


Day 1, Sept. 25, 5pm[5]


Case 1-3: Insecurity[11] Immediately after Case 1-2


Day 1, Sept. 25, 5pm[5]


Case 1-4: Alliance[11] Immediately after Case 1-3


Day 1, Sept. 25, 5pm[5]


Case 2-1: CURE-ious Information[13]

Day 1, Sept. 25 6:30 pm

Day 1, Sept. 25 7:30 pm

Case 2-2: A Familiar Face[13]

Immediately after Case 2-1

Day 2, Sept. 26, 4:30 am

Case 3-1: Confronting CURE[13]

Day 1, Sept. 25 6:30 pm[14]

Day 2, Sept. 26 10:30 am[14]

Case 3-2: Sign of Life[15]

Immediately after Case 3-1

Day 2, Sept. 26 10:30 am[14]

Day 2, Septempter 26
Case 4-1: Boom Town[15]

Day 2, Sept. 26, 1 pm[14]

Day 2, Sept. 26 2 pm[14]

Case 4-2: Run for the Money[15]

Immediately after Case 4-1

Day 2, Sept. 26 10 pm[14]

Case 5-1: The Source[15]

Day 3, Sept 27, 12 am[14]

Day 3, Sept. 27 1 am[14]

Case 5-2: Kidnapped![13]

Immediately after Case 5-1

Day 3, Sept. 27 8 pm[14]

Case 5-3: Two Girls, One Club[13]

Day 3, Sept. 27 7 pm[14]

Day 3, Sept. 27 11 pm[14]

Case 6-1: The Getaway[15] Day 3, Sept. 27, 7 pm[14]


Day 4, Sept. 28 4 am[14]


Case 7-1: Help Arrives[15]

Day 4, Sept. 28, 9 am[14]

Day 4, Sept. 28, 10 am[14]

Case 7-2: The Last Stand[15]

Immediately after case 7-1[14]

Day 4, Sept. 28 5 pm[14]

Case 7-3: Lean on Me[15]

Immediately after case 7-2[14]

Day 4, Sept. 28 5 pm[14]

Case 7-4: Breach[15]

Immediately after case 7-3[14]

Day 4, Sept. 28 5 pm[14]

Case 8-1: Bad to Worse[15] Immediately after Case 6-4 (Day 4, Sept. 28 9 pm)[14]


After Cutscene ends. (Day 5, Sept. 29 12 am)[14]


Case 8-2: The Only Lead[15]

After completing Case 8-1

Day 5, Sept. 29 12 am[14]

Case 8-3: What Lies Beneath[15] Immediately after Case 8-2


Day 5, Sept. 29 12 am[14]


The Facts

Day 4, Sept. 28 9 am[14]

Day 5, Sept. 29 7 pm[14]

Overtime

Day 4, Sept. 28, 9 am[14]

Day 5, Sept. 29 12 pm[14]

MissionsEdit

Unlike Missions, which are not required to complete the game, cases must be passed successfully to learn the full truth behind the zombie outbreak finishing 72 Hour Mode with a "A" ending.

GalleryEdit

See alsoEdit

ReferencesEdit

  1. Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames. , p. 40
  2. Off, Greg (August 7, 2006). Dead Rising Official Strategy Guide. BradyGames. , p. 41
  3. Incorrectly listed as 7 am in the Prima official guide, see Dead Rising 2 Bugs
  4. Mod:Time#List of missions and cases
  5. a b c d e f g h i j k l m n o p q Stratton, Stepehen (2010). Dead Rising 2 Prima Official Game Guide. Prima. 
  6. Mod:Time#List of missions and cases
  7. Mod:Time#List of missions and cases
  8. a b Mod:Time#List of missions and cases
  9. Kevin Hall, Dead Rising 2: Case West Walkthrough, IGN, (January 6, 2011).
  10. Game files: Capcom\Dead Rising 2 Off The Record\data\frontend\str_en.bcs
  11. a b c d Same name and case number as Dead Rising 2
  12. Mod:Time#List of missions and cases
  13. a b c d e New name for Off the Record
  14. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac Mod:Time#Off the Record
  15. a b c d e f g h i j k l Same name but different case number then Dead Rising 2


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