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Ad Board (Dead Rising 2)
1 dead rising ad board TextureSubType 1
Type Melee
Uses 15
Strength Good
Location Fortune City
Still Creek
Phenotrans Facility
Fits in Inventory No

The ad board is a weapon in Dead Rising 2: Case Zero, Dead Rising 2, Dead Rising 2: Case West, and Dead Rising 2: Off the Record.

It is a wooden chalkboard with some advertising signs on it, appearing in several types. It is a heavy weapon, thus it cannot be stored in the player's inventory.

AttacksEdit

Dead rising ad board main
  • Main: Tap X/Square and Chuck will lift the board over his right shoulder and swing the board diagonally down.


Dead rising ad board combo
  • Combo: Quickly tap X/Square again to perform a follow-up horizontal swing across the waist.


TriviaEdit

  • The ad board counts towards Head Trauma achievement in Dead Rising 2.
  • The ad board has five versions of writing in chalk:
Name Chalk writing
0 dead rising ad board TextureSubType 0
Newstuff[1] HUNGRY? ...Then eat something! Now Open Breakfast Brunch Dinner and Lunch
1 dead rising ad board TextureSubType 1
Cafe[2] CAFE Get your tall non-fat, quad, soy, half-caf, half-non-caf, extra-hot, sugar-free Lattes HERE NOW! Need a coffee break?
2 dead rising ad board TextureSubType 2
Kids[3] Kid [sic] Eat 4 Free
3 dead rising ad board TextureSubType 3
Supplies[4] Supplies →
4 dead rising ad board TextureSubType 4
Open[5] Zombies eat people, people eat here!!

GalleryEdit

ReferencesEdit

  1. This is the default ad board. missions.txt entry: AlternateTextureName4 = "data/models/weapons/adboard_newstuff"
    items.txt entry: TextureSubType = "0"
  2. missions.txt entry: AlternateTextureName0 = "data/models/weapons/adboard_cafe"
    items.txt entry: TextureSubType = "1"
  3. missions.txt entry: AlternateTextureName1 = "data/models/weapons/adboard_kids"
    items.txt entry: TextureSubType = "2"
  4. missions.txt entry: AlternateTextureName2 = "data/models/weapons/adboard_supplies"
    items.txt entry: TextureSubType = "3"
  5. missions.txt entry: AlternateTextureName3 = "data/models/weapons/adboard_open"
    items.txt entry: TextureSubType = "4"

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