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Ad Board (Dead Rising 2)
1 dead rising ad board TextureSubType 1
Type Melee
Uses 15
Strength Good
Location Momma's Diner
Royal Flush Plaza
Food Court
Silver Strip
Dining at Davey's
Palisades Mall
Yucatan Casino
Fits in Inventory No

The ad board is a weapon in Dead Rising 2, Dead Rising 2: Case Zero, Dead Rising 2: Case West, and Dead Rising 2: Off the Record.

It is a wooden chalkboard with some advertising signs on it, appearing in several types. It is a heavy weapon, thus it cannot be stored in the player's inventory.


Dead rising ad board main
  • Main: Tap X/Square to lift the board over Chuck's right shoulder and swing the board diagonally down.

Dead rising ad board combo
  • Combo: Quickly tap X/Square again to perform a follow-up horizontal swing across the waist.


  • The ad board counts towards the Head Trauma achievement in Dead Rising 2.
  • The ad board has five versions of writing in chalk:
Image Name Chalk writing
0 dead rising ad board TextureSubType 0
Newstuff[1] HUNGRY? ...Then eat something! Now Open Breakfast Brunch Dinner and Lunch
1 dead rising ad board TextureSubType 1
Cafe[2] CAFE Get your tall non-fat, quad, soy, half-caf, half-non-caf, extra-hot, sugar-free Lattes HERE NOW! Need a coffee break?
2 dead rising ad board TextureSubType 2
Kids[3] Kid [sic] Eat 4 Free
3 dead rising ad board TextureSubType 3
Supplies[4] Supplies →
4 dead rising ad board TextureSubType 4
Open[5] Zombies eat people, people eat here!!



Dead rising 2 ad board

Dead rising 2 ad board


  1. This is the default ad board. missions.txt entry: AlternateTextureName4 = "data/models/weapons/adboard_newstuff"
    items.txt entry: TextureSubType = "0"
  2. missions.txt entry: AlternateTextureName0 = "data/models/weapons/adboard_cafe"
    items.txt entry: TextureSubType = "1"
  3. missions.txt entry: AlternateTextureName1 = "data/models/weapons/adboard_kids"
    items.txt entry: TextureSubType = "2"
  4. missions.txt entry: AlternateTextureName2 = "data/models/weapons/adboard_supplies"
    items.txt entry: TextureSubType = "3"
  5. missions.txt entry: AlternateTextureName3 = "data/models/weapons/adboard_open"
    items.txt entry: TextureSubType = "4"